Distance-field auras and outlines for characters flames, energy, shields and clean outlines that merge overlapping meshes. 14 presets. URP, HDRP and Built-in.Silhouette FX draws auras and outlines around characters and objects from a screen-space distance field, so the effect follows the true outer silhouette. Overlapping limbs, weapons and armour merge into one clean shape, with no extra meshes and no messy inner lines.Every look is a preset you can edit live in the Inspector HDR colours or gradients, flowing noise, flame tongues, upward rise, outlines with offset, and more. Swap presets at runtime, fade the effect in and out, charge it up, or send a ripple through it on a hit.Sizes are a percent of the character, so an effect keeps its proportion near and far. Turn on Use Min Max to keep a gameplay outline readable at any distance.Suits action, RPG, fighting and stylised games power-ups, status effects, selection outlines, spirit or ghost effects.Includes 14 ready-made presets, a demo scene that works on every render pipeline, and a Setup Validator that checks your project.Universal Render Pipeline, High Definition Render Pipeline and Built-in Render PipelineUnity 6 or newer. Built-in projects need the Shader Graph package.All shaders are Shader GraphsScreen-space distance field (jump flood) with sub-pixel silhouette accuracyOne silhouette per group: child meshes and weapons merge into one outline14 presets: Bolt Strike, Champion Aura, Constellation, Cyber Glitch, Divine Light, Ember Coat, Flame Aura, Forcefield, Magma Drip, Nature Wind, Outline, Phantom, Slime Melt, TV ScanlinesEffect layer and outline layer, HDR colour or gradient for eachSizes in percent of the character, with optional Min/Max pixel limitsRuntime API: SetPreset, Play, Stop, SetCharge, PlayHit, SetIntensityDebug views (distance, effect, outline, rise, height)Resolution Scale option for lower GPU costSetup Validator and user guide (PDF)Demo scene and animated demo character included


