32x32 pixel-art dieselpunk robots, ready to drop into a level: they patrol, roll, drive and explode, with scripts, colliders and a demo.The sprites use Unity's default sprite material and work in the Built-in Render Pipeline and URP. Requires 2D Tilemap Extras (for the bundled World Builder; the import installs it).Evil robots made of gasoline and fumes! ... and what's worse, they didn't pass the emission control.No catalytic converters, full fuel tanks and inefficient combustion is how they roll, or walk.Ready to play:Drag a robot onto your level and it patrols by itself: it walks back and forth, turns at walls, ledges and other robots, and stops now and then.Every character has a collider fitted to its body and 2D physics: they stand on your ground, ride moving platforms and can be pushed.Drive them from your own scripts through a simple API (walk, roll, drive, stop, turn, explode), or from UnityEvents.The characters:BarrelBot: lurks as a barrel with its lid up, pulls out its legs and walks, tips over and rolls, and explodes. Give it a target and it rolls at it and blows up on contact. Shots from World Builder's shooters, or your own shots and traps, blow it up too.DieselRobot in 4 variations: idle and walk.TankBot in 3 variations that drive.A separate explosion animation, and static scenery (a pile of barrels, a pair of robots), each with a background version.Also included:A demo scene: robots patrolling and standing guard on the platforms, tanks on the floor, and a barrel bot that patrols, rolls off its platform and explodes where it lands.The original Photoshop files (PSD) and GIF previews of the animations.Credit to Atomic Realm is appreciated but not required.Pixel art at 32x32 (32 pixels per unit), point filtering, no compression.11 prefabs: BarrelBot1, DieselRobot1 (4 variations), TankBot1 (3), Explosion1, 2 static scenery pieces.20 sprite sheets, 23 animation clips, 4 Animator Controllers and 5 Override Controllers (the variations); the barrel bot's walk, roll and lurk have their transitions (legs out and in, tipping over and getting up, the lid).Scripts (C# source): BarrelBot (walk, roll, lurk, stop, turn, explode) and BarrelBotAttack (the barrel rolls at a target); the robots and tanks are built from World Builder's components alone: WalkingCharacter (walk, drive, stop, turn) and Patrol; the barrel's explosion is World Builder's Mortal, with a UnityEvent on it.Physics: colliders fitted to each body (capsules, traced outlines, boxes) and Rigidbody 2D on the moving characters.1 demo scene.10 PSD files and 15 GIF previews.Requires Unity 6.0 or later, the Built-in Render Pipeline or URP, and 2D Tilemap Extras (part of Unity's 2D feature set; needed by the bundled World Builder, the import installs it).Includes World Builder, a small toolkit the characters share: character motion, patrol, dying (the barrel's explosion), and support for being carried (e.g. by Industrial Assets' crane).Documentation: PDF in the package.


