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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
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最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
MOBILITY / MOVEMENT: MOCAP PACKS - 3D CHARACTER ANIMATIONS TO MOVE YOUR BIPEDAL CHARACTER AROUND A 3D ENVIRONMENTMOBILITY: STARTER - Mocap Animation PackThis "Starter" pack is a subset of "Mobility PRO"Update: Rev. 2.7B- New MotusMan_V55 Skeleton and Avatar- All animations set as Humanoid, ready for use.- True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)- Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:Unity IPC Custom Animation Curves- New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.- Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.- Turn In-Place Loops - For Standing and Crouching.- This "Starter" Pack is a subset of "Mobility PRO"INCLUDES: Idles, Walking, Jogging, Crouching, Turns, Jumps, and Transitions.3D Animation Viewer:Mobility Starter 3D ViewerView Motion List Here:Mobility Starter 2.7B - Animation List***NOTE: Naming has changed from previous versions: "WALK"/ "RUN"/ "SPRINT" is now "WALK"/ "JOG"/ "RUN".New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appearhigher while CrouchWalking or Crouch Idle.Turn In-Place Loops - For Standing and Crouching.Includes two gaits: Walk and Jog, plus Crouching and jumping.Turning In PlaceAim/Look offsets.Transitions from a Standing and Crouching***NOTE: Naming has changed from previous versions: "WALK"/ "RUN"/ "SPRINT" is now "WALK"/ "JOG"/ "RUN". STAND, TURNS, TRANSITIONS Stand_Relaxed_Idle_v2 Stand_Relaxed_L_90 Stand_Relaxed_R_90 Stand_Rlx_Turn_In_Place_L_Loop Stand_Rlx_Turn_In_Place_R_Loop Stand_Relaxed_Look_Center Stand_Relaxed_To_Crouch Stand_Relaxed_To_Walk_F Stand_Relaxed_To_Jog_F AIM OFFSETS Stand_Relaxed_Look_D90 Stand_Relaxed_Look_U90 Stand_Relaxed_Look_L90 Stand_Relaxed_Look_R90 WALKS, JUMPS, TRANSITION Walk_F Walk_F_Jump Walk_F_Jump_RU Walk_F_To_Stand_Relaxed_RU CROUCH, TURNS, CROUCH WALK, TRANSITION Crouch_Idle_V2 Crouch_Rlx_Turn_In_Place_L_Loop Crouch_Rlx_Turn_In_Place_R_Loop Crouch_L_90 Crouch_R_90 CrouchWalk_F Crouch_To_Stand_Relaxed Crouch_To_CrouchWalk_F CrouchWalk_F_To_Crouch_RU JOG, JUMP Jog_F Jog_F_Jump Jog_F_Jump_RU SPLIT JUMPS Walk_F_Jump_RU_Start Walk_F_Jump_RU_Air Walk_F_Jump_RU_Land Jog_F_Jump_RU_Start Jog_F_Jump_RU_Air Jog_F_Jump_RU_Land Provided Motus Man character is copyright © Motus Digital, LLCTechnical Details Include documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion. Mocap Online - Unity Animation Notes Rev. 2.7B Update New MotusMan_V55 Skeleton and Avatar All animations set as Humanoid. True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document: Unity IPC Custom Animation Curves
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