Standard Anisotropic Shader, (SAS) models the light behavior seen in striped micro-surfaces. Such cases may be brushed metal or many types of fabrics.
Apart from an anisotropic BRDF, it introduces some options to model other types of softer cloth such as velvet or wool.
All the content seen in the images is included. Check the documentation for more information and tutorials.
SAS is an evolution of 'Cloth Shader', so it can be upgraded to this new version.
Feel free to ask questions or make suggestions in the forum thread.
Carbon fiber Demo
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Metals Demo
Chair Demo
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Blanket Demo