Alchemist's Corner. Liquid Shader & Potions
Serwus Studio
$7.50
$15.00
50%OFF
(no ratings)
Jump AssetStore
Stylized potion system for URP. One material, unlimited potions the liquid stays level when you tilt the bottle, and sloshes when you move it.DISCORDPotions that behave like liquid.Tilt a bottle and the surface stays level. Lift it and the liquid rides along. Shake it and it leans into the movement, overshoots, rocks back and keeps rippling for a few seconds. All of it runs from the object's own transform matrix, so bottles can be carried, parented to a hand, animated or thrown with no per-frame script cost.One shared material drives unlimited potions. Every bottle gets its own colour, glow, fill level and bubbles through a MaterialPropertyBlock. no duplicated materials piling up in your project.─────────────────────★ MORE FROM CURSED COZY VILLAGE─────────────────────SHOP ALLEYFREE PACKUnity 6000.3+ · URP 17 (Forward / Forward+) · hand-written HLSL, no Shader Graph · no dependencies beyond URP · colliders on all props · namespace SerwusStudioAI-assisted content disclosureThis package contains AI-assisted content.What was AI-assisted: source code (runtime C# scripts, custom Editor inspectors and material GUI, editor generators), HLSL/ShaderLab shader code, and the written documentation. These were produced in collaboration with an AI coding assistant (Anthropic Claude), then reviewed, edited, tested and integrated by a human developer inside the Unity Editor. All parameter tuning, art direction, scene dressing and final quality control were done manually.What was not AI-generated: the 3D models in this package - bottles, flasks, vials, cauldron and the alchemist's desk - were modelled by the author. Scene layout, lighting and all promotional graphics were created by the author.No third-party assets were used as AI training input, and the package contains no content generated from other publishers' assets.




