Runtime Dashboard Toolkit - Charts, Gauges & Data Tables
jackmirza
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Build responsive runtime dashboards with data-driven charts, gauges, sortable tables, alerts, themes, and clean C# data binding for Unity uGUI.Validated with Unity 2022.3.62f2 using Built-in, URP 14.0.12, and HDRP 14.0.12. Uses Screen Space Overlay uGUI with Canvas-native procedural graphics and requires Unity UI (uGUI) 1.0.0. Unity 6000.3.20f1 Built-in was also validated with Unity UI 2.0.0. No package materials, shaders, or render-pipeline-specific runtime code are included.Runtime Dashboard Toolkit is a Canvas-native uGUI system for building readable, responsive dashboards inside games, simulations, management tools, telemetry screens, and control-room interfaces.Use ready-to-configure line, area, grouped-bar, and donut charts; circular and linear gauges; progress and status indicators; a pooled sortable data table; and an actionable alert feed. Ten reusable prefabs share a coordinated theme system and can receive live values without external services.Connect data in the way that fits your project: Inspector sample values, direct C# calls, C# events, ScriptableObject assets, or local JSON. The included examples demonstrate bounded streaming data, pooled rows, threshold-aware indicators, sorting and filtering, alert acknowledgement and dismissal, and complete theme switching.Three complete dashboards cover game telemetry, business management, and system operations. A prefab gallery shows all ten core components together, while focused prototype scenes make individual systems easier to study.Everything runs offline. The package contains no accounts, analytics, subscriptions, external APIs, third-party runtime code, materials, shaders, or render-pipeline-specific runtime logic.Features- 4 runtime charts: line, area, grouped bar, and donut/pie- 4 indicators: circular gauge, linear gauge, progress, and semantic status- Pooled sortable data table and actionable alert feed- 5 data-binding methods- 3 runtime themes- 10 ready-to-use core prefabs- 3 complete dashboards, prefab gallery, and focused examples- Responsive desktop, ultrawide, and portrait layouts- 67 EditMode and 6 PlayMode testsCompatibility- Unity 2022.3.62f2 and Unity 6000.3.20f1- Built-in Render Pipeline, URP 14.0.12, and HDRP 14.0.12- Screen Space Overlay uGUI- Windows standalone builds tested- No required Asset Store package dependenciesTechnical- Namespace: Jackmirza.RuntimeDashboard- Root folder: Assets/RuntimeDashboardToolkit- Offline; no accounts, analytics, subscriptions, external APIs, or internet connection requiredDocumentation and supporthttps://jackmirza-unity-assets.vercel.app/#supportOpenAI Codex assisted with product planning, C# implementation, Unity editor tooling, automated test creation, documentation, validation scripts, and visual QA. The publisher directed the product, selected and reviewed the functionality and visual system, corrected the resulting work, and validated the final package in Unity. The output was standardized through a consistent architecture, namespace, naming scheme, theme system, and visual language, then compiled and tested in Unity 2022.3.62f2 and Unity 6000.3.20f1. No AI or machine-learning model, API, account, analytics service, or internet connection is included or invoked at runtime. The package does not intentionally imitate a third-party product.




