Overdrive adds 68 ready made nodes that go deeper into five Game Creator 2 modules: Stats, Melee, Shooter, Perception and Inventory.The Game Creator 2 modules give you the basics. Overdrive gives you the power tools they leave out. Heal by a percent of max health. Leech life between characters. Fire an event the moment health drops below a threshold. Store a bag's weight or a currency amount straight into a variable for your HUD. Find the highest threat your AI is tracking. Overdrive is the advanced layer that sits on top of the modules you already use.🧩 Extends five modules. Stats, Melee, Shooter, Perception and Inventory each get their own set of new actions, conditions and triggers.🖱️ No coding needed. Every feature is a visual scripting node you drop straight into your Actions, Conditions and Triggers.➗ Percent and multiply math. Add or remove a percent of max, multiply a stat, divide an attribute, scale awareness for everyone at once.⚡ Directional events. Fire only when a value goes up, or only when it goes down. Perfect for damage flashes, reward sounds and low health warnings.📊 Store to variable. Read weights, counts, ratios, currency, threat and awareness into variables to drive bars, counters and AI decisions.🧠 Built the Game Creator way. Clean fields, clear titles and icons, so it feels like part of each module.Don't own all five modules? No problem. The pack is split into one self-contained folder per module. If you don't use a particular Game Creator 2 module (say you don't have Melee), simply delete that module's folder and the rest of the suite keeps working, each module's scripts are completely independent.✨ Pairs with Extended SuiteExtended Suite fills the everyday gaps in the Stats, Melee, Shooter, Perception and Inventory modules. Overdrive adds the advanced layer on top: percent based combat math, events that fire only on a gain or a loss, readouts that store straight into variables, and batch actions that touch every target at once. There is no overlap between the two packs, so they work great side by side.📊 Stats (28) percent heals and damage, leech, multiply and divide attributes, copy values, multiply and randomize stat base, store value, ratio, missing, base, class name and effect count, clear all or single modifiers, and events for increased, decreased, above percent, below percent, status added, status removed and class changed.🎒 Inventory (15) store weight, weight ratio, free weight, free space, fill ratio, total items, equipped count and currency, transfer currency by percent, a can carry weight check, and events for overloaded, item added, item removed, currency gained and currency spent.👁️ Perception (11) store the highest threat, closest tracked target, target awareness, awareness stage and tracked count, add or multiply awareness for all trackers, untrack faint contacts, an any tracker above awareness check, and events for the first tracker and no trackers.🔫 Shooter (10) read, scale, gust, set from angle and store the wind angle, set a magazine to a percent, store the magazine ratio, add reserve ammo by percent, unload a magazine into reserve, and a wind is above check.🗡️ Melee (4) the block and attack phase events the module does not include: on raise guard, on lower guard, on enter melee phase and on exit melee phase.📦 68 nodes total across 5 modules. Requires Game Creator 2 with the Stats, Melee, Shooter, Perception and Inventory modules.

