47 rigged, animated, LOD'd low poly street vehicles: delivery vans with opening doors, coupes with deploying airbrakes, wheelie-popping bikes and burnout muscle cars.Models are FBX with materials embedded, so Unity builds them at import time against whatever pipeline your project runs.Fill your streets with character: 47 wheeled vehicles across 4 archetypes, boxy delivery vans, low sports coupes, long-hood muscle cars and 2-wheel speeder bikes, each in its own livery from a 13-palette set (taxi yellow, red racing, graffiti pink, gold luxury and more).Every vehicle is rigged with spinning wheels plus archetype-specific joints, and carries three baked clips: idle, drive, and a signature action. The van's rear doors swing open for deliveries, the coupe deploys its airbrake wing, the muscle car squats into a rear-wheelspin launch and the bike lifts into a wheelie. Uniform state names mean one Animator setup drives all 47.Key features47 vehicles, 4 archetypes, 13 liveries, no two identicalWheel rigs plus archetype articulation: doors, wing, fork lean4 signature action animations, one per archetype3 LOD tiers each, LODGroups auto-builtidle / drive / action clips with uniform state namesBuilt for city builders, arcade racers, delivery sims, open-world traffic| Vehicles | 47 || Files | 141 FBX, 47 vehicles x 3 LOD tiers || Triangles, LOD0 | 172 to 284 per vehicle, 10,872 for the pack || Triangles, LOD1 / LOD2 | 100 to 188 / 76 to 140 || Materials | 8 per vehicle, named, colour only || Textures | None || Rig type | Transform hierarchies, no skinned meshes || Animation clips | 3 per vehicle: `idle`, `drive`, `action` || LODs | 3 tiers, LODGroups built by the editor script || Render pipelines | Built-in, URP, HDRP || Dependencies | None || Unity version | 6000.5 LTS, verified in 6000.5.2f1 |It was used to create significant parts of this project.

