Lightweight and modular achievement system for Unity with instant and progressive achievements, save support, and a beginner-friendly API.This package is render pipeline independent and does not rely on custom shaders or render pipeline-specific features. The included scripts and UI work with Built-in Render Pipeline, URP, and HDRP.TLK Achievement System is a lightweight and modular achievement framework for Unity designed for easy integration into any project.The system supports both instant and progressive achievements through a clean public API and ScriptableObject-based workflow.Perfect for indie developers, solo creators, prototypes, and production-ready games.Features• Instant Achievements• Progressive Achievements• ScriptableObject Workflow• Runtime Achievement API• Save & Load Support• Achievement Notifications• Demo Scene Included• Beginner-Friendly Setup• XML Documented API• Modular ArchitectureIncluded• Achievement Manager• Achievement Database• Achievement Definitions• Runtime UI Demo• Achievement Notification System• Documentation• Demo SceneCompatibilityTested with Unity 6 (6000.3.10f1).Compatible with Built-in Render Pipeline, URP, and HDRP.Modular achievement frameworkInstant and progressive achievementsScriptableObject-based configurationRuntime achievement managementSave & Load supportAchievement notificationsClean public APIXML documentationDemo scene includedOrganized folder structureLightweight and easy to extendAI was used as an assistive tool for brainstorming, documentation drafting, and code review. The package architecture, implementation, testing, debugging, and final code decisions were completed and validated by the publisher.

