Horror game GUI in a case-file style: 16 UI Toolkit screens in 33 ready-made layouts - menu, settings, HUD, inventory, journal, map, dialogs - with live controls, fonts, art and a demo scene.Walhemic Interactive Discord Community - get fast support and stay up to date on new products and updates!A complete interface for horror, survival horror and thriller games, styled as a police case file: warm charcoal ground, bone-cream paper plates, rust-red accents, typewriter annotations and heavy condensed display type. Built entirely with UI Toolkit - UXML markup plus USS stylesheets, no sprite atlases to slice, no uGUI canvases.16 screens, 33 finished layouts, 1920x1080 (UXML + per-screen USS)Boot Splash, Main Menu, Difficulty Select; Load/Save Slots, Save Overwrite, Empty Load; Settings for Video, Controls (with key rebinding), Audio and Gameplay; Loading; HUD in four states - default, Critical, Hiding, Pursuit; Interaction Prompts with subtitles; Objectives Tracker; Pause Menu and Pause Settings; Inventory Grid, Item Combine, Empty Inventory; Item Examine; Journal and Empty Journal; Map with three floor plans (2F, 1F, B1); Game Over; and four dialogs - Confirm, Quit, Difficulty Change, Save OverwriteAdaptive layoutsThe panel scales with the screen and expands rather than shrinking, and the screens are laid out in flex containers with anchored regions. On ultrawide, 16:10 or 4:3 the interface fills the frame - no black bars, no cropped corners.Demo scene includedOne scene pages through all 33 layouts with live interactivity: tabs, sliders, checkboxes, dropdowns, inventory selection and combining, map drag and zoom, key rebinding states, and a runtime film-grain knob.Asset uses Big Shoulders Display and Courier Prime under SIL Open Font License 1.1, and Special Elite under Apache License 2.0; see Third-Party Notices.txt file in package for details.AI was used to generate demo stuff such as images and icons.

