This package is composed solely of audio files and simple prefabs. It does not utilize any render pipeline-specific shaders, materials, or visual systems.Underwater audio is one of the harder things to get right in a game. The sounds need a physical quality that sells the density of the medium without becoming muddy or unintelligible. 344 SFX - Submerged Design is a collection built around hydrophone recordings and waterphone instruments, with additional designed movement and impact sounds tailored for aquatic and alien environments.The waterphone atmospheric drones form the core of the library, running two to four minutes each and covering a wide tonal range from slow, floating pads to more unsettling resonant textures. Hydrophone underwater ambiences recorded directly in water give genuine acoustic reference. Hydrophonic water movement recordings are covered extensively, with comb, modulated, and underwater variants across a very large number of individual files. Doppler pass-by sounds cover a range of characters: alien creature, bubbling, hyper speed, sci-fi, and standard underwater pass-bys. Impact sets, designed risers, stingers, and a set of underwater explosions complete the collection.All sounds are fully metadata tagged and ready for Unity.344 SFX - Submerged Design - MetaData344 SFX - Submerged Design - DemoTrackProduct details:15 Comb Filter8 Engine Tones34 Impacts3 Metallic Impacts17 Modulated8 Oneshots107 Passes2 Percussive Impacts10 Risers25 Sci-Fi10 Stingers21 Submerged Ambiences10 Swells3 Tonal Impacts10 Underwater Ambiences26 WhooshesNumber of Audio Wavs:309Number of Audio Prefabs:16 Sample Rate / Bit Rate: 48Khz, 24BitDoes Audio Loop: Not Loopable(One Shot Sounds)Supported Development Platforms:. Windows: Yes. Mac: YesDocumentation Link : 344 SFX - Submerged Design - MetaData

