High-detail fantasy Kraken Warship featuring a detailed naval design, PBR materials, textures, and a ready-to-use Unity prefab for games and scenes.A highly detailed, game-ready Kraken Pirate Ship designed around a classic seafaring fantasy theme. The vessel features a dark teal wooden hull reinforced with black metal armor, copper fittings, riveted panels, and curved nautical ornamentation. A large silver kraken figurehead wraps around the bow with multiple sculpted tentacles, giving the ship a powerful and immediately recognizable silhouette.Several layered red sails rise above the deck, featuring weathered fabric, stitched patches, small tears, and detailed ropes and rigging. Multiple cannons line the side of the hull, while the wooden deck includes cargo crates, barrels, railings, ladders, ropes, and additional sailing equipment. A raised captain’s cabin with glowing windows, a curved red roof, lanterns, and black pirate flags completes the vessel’s detailed appearance.The combination of dark teal wood, red sails, aged copper, black armor, silver tentacles, and warm illuminated windows gives the Kraken Pirate Ship a distinctive fantasy identity. It is ideal for pirate adventures, fantasy games, naval environments, ocean scenes, animations, cinematic renders, digital collections, and other creative 3D projects. Number of textures: 4 Texture dimensions: 2048 × 2048 Polygon count of Kraken Warship: 1,463,106 Minimum polygon count: 1,463,106 Maximum polygon count: 1,463,106 Vertices: 798,909 Number of meshes/prefabs: 1 model / 1 Unity prefab Rigging: No Animation count: 0 Animation type: None UV mapping: Yes, non-overlapping UVs LOD information: No LODs included Materials: PBR material Texture maps: Base Color, Normal, Metallic, Roughness Render Pipeline: Universal Render Pipeline (URP) 3D Printable: YesUse this:Meshy was used to generate the initial 3D model and textures. I personally reviewed the model in Blender to verify the geometry and overall visual quality, then imported the FBX into Unity, configured the materials and PBR textures, corrected the model orientation and scale, created the prefab and demo scene, and organized the asset package for Unity Asset Store use.

