784 modular meshes for Eastern-Bloc panel-block estates, inside and out: facades, stairwells, furnished apartments, roads, paving, props and vehicles.• Render pipeline: Built-in RP. All 35 materials use the Standard shader andupgrade with Unity's Render Pipeline Converter for URP/HDRP; meshes,prefabs, colliders, LODGroups and the demo scene are pipeline-agnostic.The optional foliage wind shader is a Built-in RP surface shader and doesnot compile on URP/HDRP.Soviet Panel Block EstateModular kit for building late-socialisthousing estates — the concrete panel blocks that fill the edges of everyBalkan city, the streets, courtyards and clutter around them, and now theflats inside them.The kit is not locked to one building shape. Because a facade is just agrid of module names, you can build low slabs, narrow blocks, or two blockslinked by a multi-storey bridge over an open ground-level passage.Four surface finishes — raw precast concrete, ceramic mosaic cladding,ochre repaint and pale green repaint — let neighbouring blocks read asdifferent buildings without new geometry.INTERIORS448 of the 784 meshes are interior. You can walk in the front door, up thestairwell and into a furnished flat without leaving the pack.The stair core: terrazzo flights and landings, steel balustrades with atimber handrail, glass-block stairwell glazing, mailboxes, meter cupboard,bulkhead lights, the rubbish chute, and a padded front door on everylanding. Walls carry the oil-paint dado a Bulgarian stairwell actually has— not tile, which is the East German pattern.The flat: a sectional wall unit in three veneers with open display bays, asofa-and-two-armchairs suite with its two taburetki in artificial leather,wardrobes and case goods, beds, a gas-and-electric kitchen, a tiledbathroom with a wall-hung geyser and a hand washing machine. Lamperia — thevarnished tongue-and-groove boarding a hall was lined with — plus wallpaperand papered partition variants.Appliances are modelled from factory dimensions, not from a generic idea ofa socialist kitchen: the Mraz refrigerator in its 850 mm under-counter and1040 mm free-standing families, the Mechta electric cooker with its threecast-iron plates and six knobs on the front apron, the Perla front-loadingautomatic.And the clutter that makes a room look lived in: the djezve and the coffeeset, jars of winter preserves, a treadle sewing machine, the lavor, icons,crystal in the vitrine, lace on every horizontal surface.WHAT MAKES IT LOOK ALIVEAftermarket air-conditioning boxes, satellite dishes bolted to everyfacade, flower boxes, laundry lines, the communal carpet-beating rack inthe yard, sheet-metal lock-up garages, the concrete slab walkway that runsfrom each entrance out to the street. The dressed entrance: mosaic revealand plinth, terrazzo steps with a dark nosing, handrail and apron.GROUND AND ROADSA full ground layer, not an afterthought: asphalt tiles with cracks andpatch repairs, potholes, speed bumps, precast kerbs with swept curves anddropped crossings, road markings on separate planes so a junction can bemarked up without new road variants, concrete slab pavements in threestates of settlement, granite setts, interlocking pavers, dirt, gravel,grass, desire paths worn across the lawns, and transition tiles so a pavededge never just stops dead.READY TO USEImport, run Tools > Soviet Panel Block Estate > Set Up Pack, then BuildDemo Scene. You get the example estate — 2,509 placed objects, including athree-storey block you can walk into — with a first-person player alreadyin it. Press Play and walk the street. A second scene lays out all 784models in category rows so you can see what you have. Materials, prefabs,box colliders and LODGroups are all made for you.SUITABLE FORThird-person and first-person games, horror, survival and post-Sovietsettings, urban exploration, and anything needing believable EasternEuropean or Balkan residential environments — exteriors and interiors.The style is clean low-poly with accurate real-world proportions ratherthan photoreal surfacing.• Number of textures: 186• Texture dimensions: 1024 x 1024 (all)• Texture maps per material: albedo, roughness, normal• Number of meshes: 784 (plus 784 matching LOD1 meshes = 1,568 FBX files)• Number of prefabs: 784, shipped ready-made (materials, colliders and LODGroups already wired - no setup step required)• Minimum polygon count: 12 tris• Maximum polygon count: 4,444 tris• Average polygon count: 723 tris• Total polygon count: 567,057 tris across all 784 meshes• Rigging: No• Animation count: 0• Animation type list: None• UV mapping: Yes - UV1 box-projected at consistent world-space density, UV2 packed non-overlapping for lightmaps• LOD information: 2 levels (LOD0 + LOD1) on all 784 meshes; LOD1 totals 52,171 tris against LOD0's 567,057. Most of that difference is the edge bevel rather than decimation - LOD1 is taken before the bevel is baked in, and bevel loops exist to catch a highlight at arm's length. The 37 panels that carry window, door or loggia openings are NOT decimated at all: collapse decimation has no concept of a hole and drags a vertex across the glass. LODGroup components are already on the prefabs.• Types of materials and texture maps: 65 PBR materials (Metallic/Roughness workflow), albedo + roughness + normal per material; 3 are flat values (clear glass, brass, bakelite) and carry no texture by design• Colliders: 772 colliders sized per model, already on the prefabs. 35 are compound (jambs + head) so doorways are walk-through. The 12 without one are decals, sockets, switches and rugs, by design• Attachment points: 34 named empties (vehicle exhausts, headlights, taillights, street-lamp light positions)• Vertex colours: a WindMask channel on the 9 tree, shrub and hedge meshes (R = flex, G = phase, B = stiffness), with a Built-in RP wind shader included. Ground grass and weed meshes are static.• Scale: real-world metric, 1 unit = 1 metre• Render pipeline: Built-in RP. All 65 materials use the Standard shader and upgrade with Unity's Render Pipeline Converter for URP/HDRP; meshes, prefabs, colliders, LODGroups and both scenes are pipeline-agnostic. The optional foliage wind shader is a Built-in RP surface shader and does not compile on URP/HDRP - it is not required, and the vertex-colour channels are documented so it can be rebuilt in Shader Graph.• Sample scenes: 2. SPBE_Demo_Estate contains 2,509 placed objects - the estate, plus a three-storey block you can walk into: vhod, stairwell and furnished flats - with a walkable first-person player, ready to press Play. SPBE_Showcase lays out all 784 models in category rows at real scale.




