20 procedural status effects for any character: burn, freeze, poison, shock, blood, petrify and more. Shader-only - no textures, no particles, and your character's own materials are never touched.Stylized Status FX gives your characters twenty status effects - burning, freezing, poison, shock,bleeding, petrification and more - without touching a single material on your character.Add one component, click an effect, done. The effect appears in the Scene view immediately, so youcan judge it without entering Play mode.WORKS WITH ANY CHARACTERThe component never swaps or edits your character's materials. It builds a lightweight proxyrenderer for every mesh and draws the effect on top, so it works with any shader you already use -Lit, Toon, or your own. Skinned and static meshes are both supported, and the effect follows theanimation.NO TEXTURES, NO PARTICLESEvery effect is drawn procedurally in the shader. Nothing to import, nothing to bake, no particlesystems to budget for. The look is authored with sliders and colour ramps.ANY SIZE OF CHARACTERPatterns are measured in character heights, not world units, so one material looks the same on asmall goblin and on a giant. Import scale and FBX Scale Factor do not matter, and there is noper-character tuning.THREE STAGES, NOT ONE FADEEvery effect plays through onset, a looping active phase, and a fade-out that removes it cleanly.Each stage has its own duration and curves, so the timing fits your combat rather than the otherway round.BUILT TO BE CUSTOMISEDEvery effect has its own material with grouped, clearly named parameters - palette, pattern scale,speed, coverage. Duplicate a material, change the colours, and you have green witch-fire or blackice. Adding a completely new effect needs no C# at all: write a shader, make a material, create aprofile.WHAT YOU GETBurn, Freeze, Poison, Shock, Water, Blood, Stone, Void, Slime, Spirit, Spirit Aura, Hologram, Web,Holy, Radiation, Barrier, Vine, Stealth, Berserk, Curse.Two demo scenes are included: one character showing a single effect through all three stages, and ashowcase with all twenty running side by side. The demo folder can be deleted without affecting thepack.Requires Unity 6000.0 or newer and the Universal Render Pipeline.Number of VFXs: 20 status effects- Burn, Freeze, Poison, Shock, Water, Blood, Stone, Void, Slime, Spirit, Spirit Aura, Hologram, Web, Holy, Radiation, Barrier, Vine, Stealth, Berserk, CurseCustom shaders: 20 URP shaders, hand written HLSL (no Shader Graph dependency)- Shared HLSL library for body space, stages, noise and colour ramps- SRP Batcher compatible; one material instance per character- Cost: 1 extra draw call per mesh, 2 for effects that add a shell pass (burn, freeze, shock, stone, slime, spirit aura, hologram, web, radiation, barrier, berserk)Texture sizes: none - all effects are fully procedural- The only textures in the package belong to the demo scene: demo character 2048x2048 (albedo, normal, ORM) and one 1408x768 background imageScripts: 3 C# scripts (one runtime component, one profile asset, one custom inspector)- No third party dependencies, no scene setup, no manager object required- Public API: Play(), FadeOut(), StopImmediate(), CurrentStage, IsActiveContent:- 20 shaders, 20 materials, 20 status profiles- 2 demo scenes, demo character 7,786 triangles- Effect picker in the inspector and a Scene view preview with a stage timelinePipeline: Universal Render Pipeline (URP), Unity 6000.0 or newer- Stealth requires Opaque Texture enabled in the URP asset- Works with SkinnedMeshRenderer and MeshRendererParts of this package were created with the assistance of an AI coding assistant(Anthropic Claude, used via Claude Code).Where it was used:- C# runtime and editor scripts: written and refactored with AI assistance- HLSL shader code: written and refactored with AI assistance- Documentation and store description textAll AI-assisted output was reviewed, tested and edited by me before release.No third-party assets were used as AI training input, and no AI-generatedcontent is included that I do not hold the rights to.Art assets (3D model, textures, demo scene artwork): Created by me in [Blender/ZBrush/Substance], no AI involvedBackground image generated with Gemini AI




