Six stones and boulders marked with mysterious bioreceptive alien carvings. Boulder-to-megalith scale, 3 LODs, mesh colliders, URP/HDRP ready, 8K normals.URP and HDRP are fully supported. The materials also rendered correctly in our testing with the legacy Built-In Render Pipeline (requires the Shader Graph package), but Built-In Render Pipeline compatibility is not officially guaranteed.A collection of six unique stylized stones, each carved with organic patterns and mysterious markings and covered in moss. The stones' cracks were (perhaps) deliberately carved to invite and nurture the lush moss that now fills them.They excel as checkpoints, waypoints on a hero’s journey, navigation markers, and landmarks in open fantasy environments. Their organic details and moss-covered surfaces add rich atmosphere and visual interest, effortlessly enhancing any scene with a sense of history and mystery.They would make good checkpoints or waypoints along a hero’s journey or navigation markers or landmarks in open fantasy environmentsAI generated concept art was used as a style reference. Every carved pattern, and patch of moss was authored by hand.Key Features6 unique handcrafted stone modelsMixed scale: From human-sized boulders to huge megalithsCarved cracks designed to host living moss : )Scale, rotate, and partially bury each piece for added variety without new geometryHigh-resolution normal maps (up to 8K on the largest stone)Three levels of detail per rockForm-fitting mesh collidersCustom lightweight cross-pipeline Shader Graph (URP & HDRP) with a native black-and-white roughness workflowWhat's Included6 rock/stone modelsCustom cross-pipeline Shader Graph materials (URP & HDRP)The demo scene grass (AI generated)Use them as navigation markers on a hero’s journey, or as points of interest in open fantasy environments. Their organic details and moss-covered surfaces add rich detail and visual interest, effortlessly enhancing any scene with a sense of history and mystery.LOD polycounts:LOD0: 12,288 - 458,752 TrisLOD1: 768 - 28,672 TrisLOD2: 188 - 420 TrisTexture resolutions: Normal: 2048 - 8192Base color: 512 - 2048Roughness: 512 - 1024Early concept artDemo grass




