Cozy, modular low-poly tavern assets highly optimized . Uses a single-material setup for minimal draw calls and clean, high-performance world building.This package delivers an atmospheric, fully modular set of low-poly assets to help you craft cozy medieval tavern interiors and exteriors. Built with a focus on rich visual variation, every piece is designed to snap together cleanly, letting you build organic, non-repetitive layouts without the hassle with a single-material workflow.The structural assets are modeled with physical thickness to completely block light leaks and background gaps, ensuring your scenes look solid under any lighting pipeline. Whether you are developing a top-down RPG, a first-person adventure, or a cozy management sim, the cohesive stylized aesthetic provides a polished, unified look instantly.The VEE-TREX Ecosystem:This starter pack is designed with long-term compatibility in mind. All assets share identical styling and technical layout rules with the upcoming premium medieval village kits, allowing you to expand your game world seamlessly as your project grows.Key FeaturesSingle-Material Workflow: The entire asset collection shares a single texture palette atlas to keep draw calls to an absolute minimum.Optimized Physics: Most prefabs come pre-configured with mathematically performant primitive colliders (Box and Capsule)Clean Geometry: Clean integer boundaries, correct orientation axes, and fully applied transforms, mean flawless grid snapping and zero placement glitches.Package ContentsModular Structures: Straight walls, window walls, floor tiles, and interlocking roof panels.Tavern Furniture: Dining tables, chairs, bar counters, and stools.Set Dressing & Clutter: Storage barrels, drink bottles, plates, torches, and candles.Technical SpecificationsNumber of Meshes/Prefabs: 35 unique meshes / 35 matching prefabsNumber of Textures: 1 Palette AtlasTexture Dimensions: 512*512Texture Format: TGATypes of Materials and Texture Maps: 1 Stylized Material utilizing a Color Palette Atlas textureMinimum Polygon Count: 50 trianglesMaximum Polygon Count: 800 trianglesUV Mapping: YesLOD Information: None (Highly optimized low-poly counts render LOD levels unnecessary)Rigging: NoAnimation Count: 0Animation Type List: None




