Stop re-exporting FBX. StreamBridge syncs your DCC meshes, UVs, and transforms into Unity in real time, so you iterate on models directly in your scene with no manual round-trips.📄 Documentation | 🟣 Discord | 📄 EULAStop Exporting. Start Creating.What if your modeling tool and Unity behaved like a single application?With StreamBridge, every change you make in Blender or 3ds Max appears live inside Unity - instantly, directly in your actual scene, with your real lighting, shaders, materials, animations, and gameplay running.Move a vertex. Watch it update in-engine before you even release the mouse.No FBX exports.No re-imports.No broken scales.No material relinking.No wasted iteration time.Just pure creative flow.Real-Time Sync That Feels Like MagicStreamBridge creates a live connection between your DCC tool and Unity, streaming updates as you work.Geometry, UVs, normals, transforms, hierarchy, and material assignments are synced automatically in real time. Your scene stays perfectly aligned thanks to automatic Z-up ↔ Y-up coordinate conversion, so assets arrive correctly oriented and scaled every single time.Enable Auto-Sync for continuous live updates, or switch to Performance Mode when working with larger scenes - intelligently batching changes and skipping untouched meshes to keep everything responsive and fast.This is iteration, the way it was always meant to be.Built for Artists. Designed for Speed.StreamBridge runs entirely locally on your machine using a fast compressed connection for ultra-low-latency updates and complete privacy.Setup takes less than a minute:Install the Unity package -> Install the Blender or 3ds Max add-on directly from Unity Preferences -> Hit Connect ->Start modeling live in UnityNo cloud services. No accounts. No complicated pipeline setup.Features:⚡ Live Mesh SyncGeometry, topology, UVs, normals, and mesh edits update instantly🧭 Transforms & Hierarchy SyncPosition, rotation, scale, parenting, and scene structure always stay in sync🎨 Material Assignment SyncMaterial slots and face assignments update automatically🔄 Automatic Coordinate ConversionBlender and 3ds Max scenes arrive correctly oriented in Unity every time🚀 Auto-Sync & Performance ModeOptimized for both rapid iteration and heavy production scenes🧩 Blender + 3ds Max SupportBoth integrations included in a single package🔒 Private & LocalEverything runs on your machine with zero cloud dependencyRequirements:Unity 6000.0 or laterWindows (x64) or macOS (Apple Silicon + Intel)Blender 4.2 or later3ds Max 2023 or later----------------------------------------------------------------------------------This Is Only Version 1.0StreamBridge is just getting started.Your feedback directly shapes the roadmap.For questions, ideas, and bug reports, go straight to our report page.Model live. Iterate instantly. Ship faster.By purchasing this asset, you agree to the EULA available here. You also expressly consent to the immediate delivery of digital content and acknowledge that, where applicable under consumer protection laws, you may lose your right of withdrawal.Live mesh sync - edit in Blender or 3ds Max, see it in Unity instantly, no FBX export/importFull geometry - vertices, normals, UVs, and topology stream as you workTransforms & hierarchy - position, rotation, scale, and parent-child structure stay in stepMaterial sync -slot changes and face assignments tracked automaticallyAutomatic coordinate conversion - Z-up DCC space to Unity Y-up, correctly oriented and scaled every timeAuto-Sync & Performance Mode - continuous live updates that scale to heavy scenesBlender and 3ds Max support in one packageLocal & private - fast compressed localhost connection; no cloud, no accounts, no analyticsOne-click setup - install the DCC add-on directly from Unity's Preferences menuGenre-agnostic - pure pipeline, ships no art, works with any projectAI-assisted coding tools (Claude Code) were used during the development of StreamBridge's source code - assisting with writing, refactoring, and debugging the C++ core, the Unity C# integration, and the Blender/3ds Max Python plugins. All code was reviewed, integrated, and tested by a human developer before release.AI tools were also used to help draft and edit written materials for the package, including documentation, README files, and this store listing's text.This package contains no AI-generated media assets. StreamBridge is a code-only pipeline tool - it ships no art, models, textures, audio, or other content. It's third-party dependencies are established open-source libraries (Asio, FlatBuffers, Zstd, pybind11), not AI-generated.




