Cursed Cozy Shop Alley Enivro Kit system
Serwus Studio
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Dress a cursed cozy market stall: recolorable banners, custom shop signs,
a full prop set and a working shopfront.Dress a cursed, cozy little market stall, not a static prop dump.Cursed Cozy Alley extends the free Cursed Cozy Village — Free Starter Packwith a fully dressed shopfront: shop windows, a counter, shelving, and adozen hand-painted market props, plus three runtime systems that makeevery banner, sign and awning unique.─────────────────────★ SHOPFRONT─────────────────────A complete market stall front: three shop window walls (wide, narrow, anda door variant), two service counters, and four shelving units - floorshelves, a display regal, and a wall-mounted shelf. Stylized glass shaderwith a black & white grime mask - swap in your own texture for stained,frosted, or aged glass, no shader editing required.─────────────────────★ 12 HAND-PAINTED MARKET PROPS─────────────────────Cash box, cursed coin (single + stacked variants), merchant's scale,notice board, crate, sack, basket, bread, broom, a wandering skull,cobwebs, and an arcane crystal - everything a cursed little shop needs,styled to match. Plus 6 awning variants, 5 market flags and a hanging sign.─────────────────────★ BANNER & CLOTH COLOR SYSTEM─────────────────────Recolor any awning or banner with two color slots driven by a patternmask. Tear it to rags with one slider - holes grow from the edges inward,like real weathered cloth. Add procedural dirt and sun-bleach. Onematerial, unlimited variants via MaterialPropertyBlock. Includes a ClothRandomizer editor window for dressing a whole street in one click.─────────────────────★ CUSTOM SIGN SYSTEM─────────────────────Drop your own logo or text PNG onto any sign board. Paint peels offprocedurally thin brush strokes flake first. Ships with a presetlibrary (Tavern, Apothecary, Cursed Rune) and cursed variants that glowwith pulsing runes.─────────────────────★ WIND — ONE DRIVER, EVERYTHING MOVES─────────────────────CCA Wind Manager drives every banner, awning and hanging sign from oneglobal setting. Gentle, Normal, Stormy or Custom presets. The hangingsign physically swings on a spring-damper hinge (CCA Sign Swing), withsecondary chain lag -not a fake sine wave.UNIQUE ASSETS: 26• Shopfront: Shop Window Wall (2x4), Shop Window Wall (4x4), Shop WindowDoor, Shop Counter (+LOD1), Shop Shelf, Shop Shelf 2, Shop Regal• Props (12): Basket, Box/Crate, Cash Box, Notice Board, Sack, Scale,Spooky Coin, Spooky Coin Tower, Skull, Web, Arcane Crystal, WanderingBroom• Flags/Signage: Prop Flag v1–v5 (5 variants), Hanging Sign• Awnings: 6 variants (base ×4, flat, plate)LODs: No — except Shop Counter.TEXTURES: 83 PNG files total.• 2048x2048 — 49 files (primary hero assets: shopfront, props, signage)• 1024x1024 — 9 files• 1080x1080 — 10 files (cobweb/decal alpha masks)• 512x512 — 12 files• 256x256 and smaller — 3 files (utility/pattern masks)TEXTURE MAPS (per material, URP Lit-compatible):• BaseMap (Albedo/Color, RGBA)• Normal Map• MaskMap (URP packed: Metallic / Smoothness / AO)Some sign/icon materials additionally use a dedicated grayscale mask forthe paint-peel / glow effect, driven procedurally by the shader (no extratexture channel required per material).ANIMATIONS: None. All motion (cloth tear/wind sway, sign swing, paintpeel, glass grime) is driven procedurally at runtime via custom URPshaders and MaterialPropertyBlock — no skeletal rigs, no AnimatorControllers, no animation clips included.POLYGON COUNT: ~5,085 triangles average per asset (132,200 triangles /138,900 vertices total across all 26 unique assets combined).Some 3D models in this package were AI-assistedconcept generation, then manually retopologized,UV-mapped, hand-painted, and optimized in Blender and Substance Painterbefore import into Unity. Shaders, materials, and all runtime systems(Sign System, Banner/Cloth System, Wind Manager)




