Smooth LookAt component with full-body Y-axis rotation and IK-based head tracking. Easy setup, Inspector-configurable, no coding required.Smooth LookAt Component provides two complementary behaviors for making characters look at a target naturally:- LogicDevLookAtSmooth – Rotates the entire character body smoothly toward a target on the Y-axis- LogicDevLookAtSmoothIK – Rotates only the head/neck bone using Unity's Animator IK, keeping the body stableBoth components work together or independently. All parameters are exposed in the Inspector — no coding required.Includes two demo scenes to get started immediately.--- 「Smooth LookAt Component」は、キャラクターが対象を自然に見つめる動きを実現する、 2種類の補完的なコンポーネントを提供します。 - LogicDevLookAtSmooth — キャラクター全身をY軸方向へ滑らかに回転させ、対象を追従します - LogicDevLookAtSmoothIK — Unity標準のAnimator IKを使用し、頭部/首のボーンのみを 回転させます。体全体は安定したまま保たれます 両コンポーネントは併用も単独使用も可能です。全てのパラメータはInspector上に 公開されており、コーディング不要ですぐに調整できます。 すぐに動作を確認できる、2種類のデモシーンを同梱しています。 日本語ドキュメント(README_ja.md)も同梱しています。- Full-body Y-axis rotation with configurable speed and angle clamp- IK-based head tracking using OnAnimatorIK (Humanoid Animator required for IK component)- Smooth interpolation via Quaternion.Slerp- Inspector-configurable: target, rotation speed, angle limits, IK weight- Compatible with Unity 2022.3 LTS and above- Supports Built-in, URP render pipelines- No third-party dependenciesClaude (Anthropic) was used to assist in the development of this asset. Specifically, AI was used for the following purposes:- C# script generation and code review- Documentation writing (README in English and Japanese)- Store description text creationAll code was reviewed and verified by the developer (a game programmer with 20 years of experience) before release. The core algorithm design and technical decisions were made by the developer.





