Ready-to-use stylized toon shaders for Unity's URP and Built-in, featuring shading sources, color modes, scene lighting, rim light, and inverted-hull outlines.This package supports both the Universal Render Pipeline and the Built-in Render Pipeline. Separate shaders, materials, and demo scenes are included for each supported pipeline and are clearly named and documented.Create customizable stylized toon shading for Unity games using URP or the Built-in Render Pipeline.This toon shader pack is suitable for stylized, cartoon, low-poly, cel-shaded, isometric, and colorful 3D projects. Use it to give 3D models a bold, graphic appearance.The package includes handwritten shaders for URP and the Built-in Render Pipeline. Customize the shading source, color ramp, smooth or hard color blending, stepped bands, lightweight scene lighting, rim highlights, and geometry-based outlines.Eight shading sources, eight ready-to-use materials, two demo scenes, a custom material inspector, a shared shading implementation, and setup and troubleshooting documentation are included to help you get started quickly.• Stylized toon shaders for Unity.• Supports the Universal Render Pipeline (URP) and Built-in Render Pipeline.• Tested with Unity 2022.3 LTS and Unity 6.0 LTS.• Suitable for low-poly, cartoon, isometric, top-down, and colorful 3D projects.• Includes one handwritten ShaderLab/HLSL shader for each supported render pipeline.• Includes four Built-in and four URP ready-to-use material presets.• Includes one demo scene for each supported render pipeline.• Eight shading sources, including lighting, height, view angle, vertex alpha, and mask textures.• Four color modes: Color Ramp, Smooth Two Color, Hard Two Color, and Color Steps.• Configurable two-color shading with size, softness, offset, contrast, and 2–8 color steps.• Optional ambient and main-light response with wrap, falloff, strength, and direction controls.• Optional rim lighting with configurable color, power, and intensity.• Optional inverted-hull outlines with color, width, and depth-offset controls.• Includes base-map and tint controls, a custom material inspector, and a welcome window.• Includes setup instructions, a complete control reference, troubleshooting, and release notes.• Mesh normals are required for lighting, rim lighting, and outline effects.• Vertex Alpha shading requires vertex colors on the mesh.• Scene lighting supports the main light and ambient spherical harmonics.• Cast shadows, additional lights, and transparent surface blending are not supported.• Requires shader model 3.0-capable hardware.• URP requires the Universal Render Pipeline package and an active URP asset.• HDRP is not included or supported.





