Color-code your Hierarchy with banners, separators and themes — and enforce your team's scene conventions with a built-in linter. Editor-only: zero runtime cost.Chroma makes large scenes readable at a glance by color-coding your Hierarchy and Project-window folders — and keeps them that way by enforcing your team's conventions. 100% Editor-only, zero runtime cost.KEY FEATURES• Colored banners — turn any GameObject into a header, by name (e.g. "#1f6feb center bold=Title", solid color or gradient) or via a ChromaBanner component that keeps the object's real name.• Convention linter — team rules with inline Hierarchy warnings, a full rule editor, one-click "Fix all" for missing scripts, per-user ignores, and headless CI enforcement that can fail your build.• Project-window folder colors, with inheritance and prefab icon tinting.• 16 color themes with live previews, including two colorblind-safe palettes (Okabe-Ito and IBM).• Separators — name an object "---" or "___" for a divider (solid / dashed / dotted / double).• Custom banner font — a Font asset or any installed system font.• Tree guide lines, auto-color rules by Tag / Layer / name prefix / regex, child-color inheritance.• Bookmarks, personal or shared with the whole team, plus Scene View labels and markers.• Drag & drop coloring — drag a swatch onto a Hierarchy row or a Project folder.• Animated RGB mode with 14 themes.• Public editor API (ChromaApi) and Edit > Project Settings > Chroma integration.• One git-friendly config asset — the whole team shares the same colors, presets and rules.• Build stripping — banner specs and components are removed from built scenes (zero runtime footprint).WORKS EVERYWHEREUnity 2021.3 LTS or newer (developed on Unity 6). Editor-only, works with any render pipeline. Ships with its own assembly definitions (Chroma.Editor / Chroma.Runtime).• Colored Hierarchy banners — by name or via a ChromaBanner component• Solid colors or gradients, alignment, font style, custom text color• Separators (solid / dashed / dotted / double)• Custom banner font — Font asset or any installed system font• Tree guide lines in the indent gutter• Auto-color rules — Tag, Layer, name prefix or regex• Child-color inheritance (flat or depth-fade)• Child count (N), zebra striping, missing-script warnings, bookmarks• Project-window folder colors with inheritance• Animated RGB mode with seasonal themes (Classic, Halloween, Christmas, Valentine)• Reusable banner presets and color themes• Build stripping — zero runtime cost• Editor-only, all render pipelines, Unity 2021.3+




