Create procedural historical cannon carriages directly in Unity. Generate cheecks, caps, transoms and quoins with clean topology, UVs, curves, multi-material support and FBX export.This asset is designed to be compatible with Unity 2020 through Unity 6. If you encounter any compatibility issues, please don't hesitate to contact me via email. I'll be happy to help.Procedural Cannon Carriage Generator is a powerful editor tool that lets you build customizable cannon carriages by editing simple 2D profiles or shaping components directly through intuitive controls. Whether you're creating naval cannons, fortress artillery, pirate ships, historical battlefields, or museum-quality assets, CarriageGen helps you produce clean, game-ready meshes in minutes.Generate all major carriage components independently:Cheecks (side supports)CapsTransomsQuoinsEach component offers full control over dimensions, bevels, UV scaling, materials, and profile curves, allowing you to create anything from simple field artillery carriages to highly detailed naval gun mounts.FeaturesUnity Editor tool (not a runtime generator)Compatible with Unity 2020 – Unity 6Supports Built-in Render Pipeline, URP, and HDRPConfigured for URP by defaultProcedural carriage generationIndependent editing of Cheecks, Caps, Transoms, and QuoinsIntuitive 2D profile editorEditable profile curvesMultiple independent componentsAdjustable bevelsMulti-material supportClean topologyClean UV mapping optimized for seamless materialsEditable procedural project files (.carriagegen)FBX export (requires Unity FBX Exporter package)Includes sample projectsFull source code includedNoteThe package size is relatively large because it includes high-resolution sample textures and materials. Feel free to remove the included textures and replace them with your own to reduce your project's size.Unity 2020.3 LTS - Unity 6 compatibleUnity Editor tool (not a runtime generator)Supports Built-in Render Pipeline, URP, and HDRPConfigured for URP by defaultProcedural cannon carriage generatorIndependent generation of Cheecks, Caps, Transoms, and QuoinsIntuitive 2D profile editorEditable profile curves with adjustable subdivisionsManual connection editing for complex profilesAdjustable bevelsPer-component UV controlsMulti-material supportClean topology optimized for game-ready meshesClean UV mapping optimized for seamless tiling texturesEditable procedural project files (.carriagegen)FBX export (requires Unity FBX Exporter package)Export as combined or separate meshesIncludes multiple sample projectsFull C# source code includedDocumentation includedCode refactoring





