Tile Placement & Adjacency-Scoring Puzzle Framework
Faven Games
$22.49
$24.99
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A deterministic hex tile placement and edge matching scoring engine for cozy puzzle games like Dorfromantik. Author tiles, forecast the deck, drop the board in, press Play.A drop-in hex tile placement and edge matching scoring engine for cozy puzzle games.What it does- Draw, rotate and place tiles on a growing hex board- Score by matching edge terrain between neighbors- Perfect tile bonus and a free tile when all six edges match- Objective tiles that ask you to grow a terrain region- Score thresholds that unlock new levels- Deterministic seeded engine with save and load- Scoring Simulator forecasts any deck before you ship- Validator flags trivial, unsolvable and unreachable contentWhat's included- Drop-in uGUI board view and a cannot break IMGUI demo- Setup, Scoring Simulator, Tile Authoring and Validator windows- Two demo scenes, full C# source and in package docsRequirements- Unity 2021.3 or newer. No third party SDK. No TextMeshPro required.Support- info@favengames.comAuthored in Unity 2022.3 LTS, supports 2021.3 and newer. 2D and UI only, works in Built-in, URP and HDRP. Pure C# deterministic engine with integer math, no third party SDK and no TextMeshPro dependency, compiles clean. Full source with five assembly definitions: Runtime, UI, Editor, Demo and DemoEditor. The drop-in board view is a single CanvasRenderer mesh. The Scoring Simulator runs the real engine headless so its forecast matches the live game. Documentation is included in the package files.No generative AI art, audio, or 3D models are included in this package. All marketing images are rendered programmatically with Python (Pillow), not an AI image generator. The store description is written in plain language and reviewed by the developer.





