Colony & Settlement Kit - Jobs, Work Priorities & Needs
Faven Games
$17.49
$24.99
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Colonists that work on their own: job board, work priorities, hauling,
stockpiles, building, crafting bills, hunger, sleep and mood. Render
agnostic, no art needed. Demo runs out of the box.The hard part of a colony sim is not the art, it is the workers: who does what first, who hauls, who eats, why is everyone idle. This kit ships that layer working.Designate trees and rocks, place blueprints and stockpiles, set each colonist's priorities on a work table. They claim jobs, haul materials, build, run crafting bills, eat when hungry, sleep in beds and break when miserable. Deterministic grid simulation, driven from your own visuals: 2D, 3D, any pipeline.What it does- Job board with per-colonist priorities (1 first, 4 last, off)- Hauling into filtered stockpiles, with reservations (no double-grab)- Blueprint construction with material delivery- Crafting stations with make-count / make-until-have / forever bills- Hunger, energy, recreation, mood and mood breaks; beds- Built-in A* pathfinding; jobs resume when a wall opens- JSON save/load, PlayerPrefs or file, or your own store- Drop-in uGUI screen built in code (map, HUD, work table), no prefabs- Workforce Planner: forecast idle time and starvation before balancingWhat's included- Full C# source, IMGUI demo scene and uGUI demo- Setup window, config validation, live inspector- Documentation inside the packageRequirements- Unity 2021.3 or newer. No packages, no SDKs, no TextMeshPro.Support- info@favengames.comPure C# simulation with no scene dependencies: a deterministic tick engine(jobs, priorities, reservations, hauling, stockpile filters, blueprintconstruction, crafting bills, needs, mood, A* pathfinding on a cell grid)that you render with your own sprites, meshes or tilemaps. Includes acode-built uGUI screen (map view, HUD, work priority table; no TextMeshPro,no prefabs), an IMGUI demo scene that needs no EventSystem, ScriptableObjectdefinitions (items, resource nodes, buildings, recipes) gathered in oneColonyConfig, JSON save/load through an ISaveStore seam (PlayerPrefs andfile stores included), and editor tools (Setup window, config validation,Workforce Planner forecast, live service inspector). Four assemblydefinitions (Runtime, UI, Editor, Demo). Authored on Unity 2022.3, minimum2021.3. Works with Built-in, URP and HDRP; suitable for 2D and 3D. Fullsource, no third-party SDKs. Documentation is included in the package.No generative AI art, audio, or 3D models are included in this package. Allmarketing images are rendered programmatically with Python (Pillow), not anAI image generator. The store description is written in plain language andreviewed by the developer.





