Add localization to any Unity project in minutes. Spreadsheet and Google Sheets sync with no API key or add-on, plus plural rules, right-to-left, uGUI and TextMeshPro components.Add localization to your game without rebuilding it. Edit your text in aspreadsheet, keep it in sync with Google Sheets, and switch language at runtimewith one line of code.No add-on, no API key, no Apps Script. The Google Sheets sync reads the sheet'spublic CSV export, so it keeps working when other tools stop.- One database asset holds every language and key, with no cross-asset references- CSV and XLSX import and export, no Excel library needed- Plural rules for English, Turkish, French, Russian, Polish, Arabic and more- Right-to-left shaping for Arabic and Persian, with lam-alef ligatures- Drop a component on any uGUI Text or TextMeshPro label and pick a key- A language dropdown for your options menu- A scanner that finds keys used in scenes and prefabs but missing from the databaseWorks in Built-in, URP and HDRP, in 2D and 3D. TextMeshPro support is optional andcompiles only when the package is installed. Includes IMGUI and uGUI demo scenesand full documentation.Support: info@favengames.comCode is split into Runtime, UI, TextMeshPro, Editor and Demo assembly definitions; the core Runtime assembly compiles with zero errors and warnings and has no third-party dependencies. The localization data lives in a single ScriptableObject, so editing or re-importing never leaves dangling references. Google Sheets sync uses the public CSV export endpoint through Unity networking and the standard .NET WebClient, with no API key, OAuth or Apps Script. CSV and XLSX import and export use only the .NET base class library (System.IO.Compression and System.Xml), so there is no Excel library to install. TextMeshPro support lives in its own assembly that is excluded from compilation unless the official TextMeshPro package is present. Authored in Unity 2022.3 LTS, minimum supported version 2021.3, compatible with Unity 6. Render pipeline independent (Built-in, URP, HDRP) and works in both 2D and 3D projects.This asset was developed with AI assistance for code generation and documentation.All code is original, reviewed, and tested by the developer before release. Nothird-party assets or SDKs are included.





