Molten, flowing lava for URP — a fully procedural lava shader with crust, glowing cracks, bubbling, HDR heat glow, and rising embers. Zero textures, zero dependencies. Just drop it in.Bring your volcanoes, hell pits, and lava rivers to life with RekindledFX Lava — a fully procedural, animated lava shader for the Universal Render Pipeline, paired with a rising-ember particle effect.No textures to import. No dependencies. No setup. Drop the prefab into your scene, or apply the material to any mesh, and you have living, glowing lava.■ KEY FEATURES• Fully procedural LavaFlow shader — nothing to import, generated in-shader• Animated flow with adjustable speed, direction, scale and turbulence• Molten bubbling + optional bursting bubble pops• HDR heat glow with pulsing, emission tint (recolor to toxic/alien), and hot-white control• Optional hardened crust plates with glowing cracks between them• Optional fresnel edge heat glow on silhouettes• Subtle vertex displacement for a living surface• World-space flow mode for seamless tiling across large lakes and terrains• LavaEmbers — rising ember particles, fully code-driven, build-safe• Two ready material presets + drag-and-drop prefabs + demo scene■ WHAT'S INCLUDED• LavaFlow surface shader (RekindledFX/Elemental/LavaFlow)• ElementalParticle shader (used by the embers)• LavaEmbers component• Material presets: Lava, LavaCurrent• Prefabs: LavaPool (surface + embers), LavaEmbers• Demo scene + full PDF documentation■ REQUIREMENTS• Universal Render Pipeline (URP). URP only — no Built-in or HDRP in this version.• Developed and tested on Unity 6.• Bloom (post-processing) recommended for the full glowing look.■ ZERO DEPENDENCIESEvery effect is procedural — all particle textures are generated at runtime. No external packages, no texture files, nothing to break.■ MORE FROM REKINDLEDFXPart of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Volumetric Light Beam. All built the same way — procedural, zero dependencies, URP.■ SUPPORTQuestions, bugs, or requests: be.snake@gmail.com• Render Pipeline: Universal Render Pipeline (URP) only. Not compatible with the Built-in Render Pipeline or HDRP.• Tested on Unity 6.• Shaders: 2 — LavaFlow (surface) and ElementalParticle (particles).• Scripts: 1 C# component (LavaEmbers), inside the RekindledFX.Elemental assembly definition. All code in the RekindledFX.Elemental namespace.• Materials: 2 presets (Lava, LavaCurrent).• Prefabs: 2 (LavaPool, LavaEmbers).• Demo scene: 1.• Textures: none — all particle textures are generated procedurally at runtime.• Dependencies: none. No third-party packages or external assets.• Build-safe: shaders are referenced (not stripped), so effects render correctly in player builds.• Documentation: PDF included.





