Freeze anything in URP — glassy ice & frost coat shaders, a freeze-ray, and shatter-into-shards. Coat any object, animate the freeze, and burst it into ice. Zero textures, zero dependencies.Turn any object to ice — RekindledFX Frost & Ice is a complete freeze system for the Universal Render Pipeline: coat shaders, a freeze-ray, and a shatter effect, all fully procedural.No textures to import. No dependencies. Add a component, freeze, and watch it shatter.■ KEY FEATURES• IceFreeze — coats any object in ice on top of its existing materials (originals untouched), with an animated 0→1 freeze• Two coat styles: SolidIce (glassy, refractive) and FrostOverlay (rime frost) — both usable as static materials too• IceShatter — bursts a frozen object into 3D ice-crystal shards (procedural meshes)• FrostSpray — cryo mist cone; FrostEmitter — a ready freeze-ray weapon; FreezeOnHit — freeze on any hit event• Fires onFullyFrozen / onShatter events to hook into your own gameplay• Build-safe shaders — effects render correctly in player builds• Zero external textures — ice shards and particles generated at runtime■ REQUIREMENTS• Universal Render Pipeline (URP). URP only — no Built-in or HDRP.• Enable Opaque Texture on your URP Asset for the SolidIce refraction.• Bloom (post-processing) recommended for the HDR fresnel, rim and sparkle.• Developed and tested on Unity 6.■ MORE FROM REKINDLEDFXPart of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Lava · Volumetric Light Beam.■ SUPPORTrekindledgames0@gmail.com — Website: https://rekindledgames.github.io• Render Pipeline: URP only. Not compatible with Built-in or HDRP.• SolidIce refraction requires Opaque Texture enabled on the URP Asset.• Tested on Unity 6.• Shaders: 3 — SolidIce, FrostOverlay, FrostParticle.• Scripts: 5 components (IceFreeze, IceShatter, FrostSpray, FrostEmitter, FreezeOnHit). All code in the RekindledFX.Frost namespace.• Ice shard meshes and particle textures generated procedurally at runtime.• Materials, prefabs, and a demo scene included.• Dependencies: none.• Build-safe: shaders are referenced (not stripped), so effects render in player builds.• Documentation: PDF included.





