Volunex – OpenVDB & Volumetric Effects Suite for HDRP
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Volunex is a complete HDRP volumetric toolkit for OpenVDB, clouds, smoke, explosions and GPU fluid simulation, helping you create interactive cinematic VFX directly in Unity.Volunex is designed for the High Definition Render Pipeline (HDRP).HDRP: SupportedURP: Not supportedBuilt-in Render Pipeline: Not supportedThe package uses HDRP-compatible volumetric raymarching shaders, 3D textures and GPU compute shaders. A compute-shader-capable GPU is required for the real-time fluid simulation features.Volunex – Advanced Volumetric Effects for HDRPCreate cinematic volumetric clouds, smoke, explosions, tornadoes, atmospheric effects, animated OpenVDB sequences, and real-time GPU fluid simulations directly inside Unity.Volunex is a volumetric rendering and effects toolkit designed for artists, environment designers, VFX creators, and developers working with HDRP.It combines OpenVDB conversion, Texture3D volume rendering, procedural volume generation, animated volume sequences, interactive volumetric effects, particle-system integration, and a real-time GPU fluid simulation framework in one package.OpenVDB ImportingImport OpenVDB density volumes into Unity using the built-in Volunex VDB conversion workflow.Features include:• Import .vdb density files• Select a density grid by name• Automatic scalar-grid fallback• Numbered VDB sequence detection• Animated sequence importing• Adjustable sequence frame rate• Automatic active-volume bounds detection• Aspect-ratio-preserving conversion• Conversion to Unity Texture3D assets• R8 density storage for practical runtime renderingVolunex converts sparse OpenVDB grids into dense Unity Texture3D assets optimized for use with its real-time raymarch renderer.The optional editor conversion backend uses Python, OpenVDB and NumPy packages installed through the included backend installer.Procedural Volume EditorGenerate volumetric effects without requiring external VDB files.Available generators include:• Clouds• Smoke• Tornadoes• Explosions• Heightmap-based volumes• Imported Texture3D sourcesAvailable procedural noise modes include:• Perlin• Worley• Ridged• HybridCreate individual volumes or animated Texture3D sequences directly in the Unity Editor.Real-Time Volume RenderingVolunex renders volumetric density using an HDRP-compatible raymarching shader.Rendering controls include:• Adjustable raymarch steps• Empty-space skipping• Density control• Light absorption• Edge fading• Directional lighting• Local light support• Emissive volumes• Density-shaped shadows• Shadow softness and quality controls• Wind animation• Unity WindZone integrationThe system is suitable for clouds, smoke, fire-like effects, magical volumes, dust, atmospheric effects, and other volumetric visuals.Animated Volume SequencesCreate and play animated Texture3D sequences.Features include:• Adjustable playback speed• Sequence frame rate• Play and stop controls• Randomized sequence starting time• Frame interpolation• Runtime sequence playbackAnimated sequences can be used for smoke simulations, explosions, tornadoes, clouds, and other pre-generated volumetric effects.Interactive VolumesVolunex volumes can react to gameplay.The included interaction system supports projectile and explosion-style density carving.Examples include:• Bullets passing through smoke• Temporary holes in cloud volumes• Explosions dispersing local density• Interactive volumetric gameplay effects• Automatically recovering density after interactionInteraction strength, radius, softness, duration and recovery can be customized.Particle System IntegrationUse volumetric assets with Unity Particle Systems.Volunex can render particles as individual volumetric instances using Texture3D density or animated volume sequences.Create effects such as:• Volumetric smoke particles• Explosion clouds• Dust bursts• Fireballs• Destruction smoke• Magical effects• Atmospheric particlesControls include density, absorption, raymarch quality, emission, shadows, size, and opacity over lifetime.Destruction EffectsThe included destruction smoke component can emit volumetric smoke effects from collisions or scripted events.This makes Volunex suitable for destruction systems, impacts, environmental effects, explosions, and gameplay VFX.Real-Time GPU Fluid SimulationVolunex also includes an experimental real-time 3D GPU fluid simulation framework.The simulation includes:• 3D velocity fields• Density simulation• Temperature simulation• Semi-Lagrangian advection• Buoyancy• Vorticity confinement• Divergence calculation• Jacobi pressure solving• Pressure projection• Fluid emitters• Directional, point and vortex forces• Collider obstacle support• GPU raymarch renderingThe fluid solver is designed for real-time smoke and fire-style volumetric effects.Quality presets can be adjusted according to the target hardware and required visual quality.Fluid Simulation ComponentsVolunex Fluid VolumeControls the GPU simulation and rendering volume.Volunex Fluid EmitterInjects density, heat and velocity into the simulation.Volunex Fluid ForceAdds directional, point or vortex forces to the fluid.Volunex Fluid ColliderAdds collider-bound obstacle regions to the simulation.Included Demo ContentVolunex includes ready-to-use examples and generated test assets:• Main Volunex demonstration scene• Fluid simulation demonstration scene• Procedural cloud density asset• Animated procedural smoke sequence• Generated tornado sequence• Perlin noise texture• Cellular noise texture• Ridged noise texture• Turbulence noise texture• Radial volume mask• Plume mask• Heightmap test textures• Example materials and shadersEditor WorkflowVolunex adds convenient tools under:Tools > VolunexAvailable tools include:• Setup• Create Volume in Scene• Procedural Volume Editor• Import OpenVDB• Fluid Simulation toolsThe package is designed to provide both artist-friendly editor workflows and runtime scripting access.Performance ControlsVolume rendering quality can be adjusted through raymarch step counts, shadow samples, empty-space skipping and density settings.The GPU fluid solver also supports adjustable simulation resolutions.Recommended starting fluid resolutions:Low: 32³Medium: 64³High: 96³Ultra: 128³Start with Medium quality and increase resolution according to target GPU performance.Requirements• 2021.2.x to 6000.3• High Definition Render Pipeline (HDRP)• Compute Shader capable GPU for real-time fluid simulation• 3D texture and UAV support for GPU fluid featuresThe OpenVDB importer uses an optional editor-side conversion backend. The backend installer downloads the required Python, OpenVDB and NumPy packages into the project's Library environment.No OpenVDB runtime dependency is required for already-converted Texture3D assets.Ideal For• Environment artists• VFX artists• Cinematic scenes• FPS and action games• Destruction effects• Atmospheric environments• Horror games• Sci-fi effects• Clouds and weather effects• Smoke and explosion effects• Prototype and research projectsVolunex provides a flexible foundation for bringing high-quality volumetric effects and OpenVDB-based workflows into HDRP.• OpenVDB .vdb density importer• Animated VDB sequence importing• VDB to Unity Texture3D conversion• HDRP volumetric raymarch renderer• Procedural cloud generator• Procedural smoke generator• Tornado generator• Explosion volume generator• Heightmap-driven volume generation• Perlin, Worley, Ridged and Hybrid noise• Animated Texture3D volume sequences• Frame interpolation• Directional and local lighting• Density-shaped shadows• Emissive volumetric effects• Wind and WindZone support• Responsive obstacle system• Projectile and explosion volume interaction• Recovering density-carve effects• Unity Particle System volumetric renderer• Destruction smoke support• Real-time 3D GPU fluid simulation• Density, temperature and velocity simulation• Buoyancy and vorticity confinement• GPU pressure solver• Fluid emitters• Fluid forces• Fluid collider obstacles• Adjustable rendering and simulation quality• Demo scenes and example assets included





