A customizable proximity-based melt effect for URP, featuring stylized dissolve visuals, demo scenes, and ready-to-use materials.Proximity Melt is a stylized shader package that creates a distance-based melting and dissolve effect driven by a moving object or transform. It is designed for eye-catching VFX presentations such as planets, meteors, sci-fi props, magical dissolves, impact interactions, and environmental distortion effects.The package includes a custom melt shader, controller scripts, ready-made materials, demo prefabs, and showcase scenes to help you set up the effect quickly. As the assigned melt source approaches the target object, the shader updates dynamically and produces a smooth animated transition that is ideal for cinematic reveals, gameplay interactions, or stylized visual effects.This package is easy to customize and works well for sci-fi, fantasy, space, arcade, stylized, and experimental projects. You can adjust the melt center, material behavior, and demo movement to create different visual results without rebuilding the effect from scratch.Also included are supporting resources such as lens dirt, LUT, and noise textures for presentation and demo purposes, along with example materials for different looks like geo, meteor, and planet-style objects.Custom proximity-based melt / dissolve shaderDistance-driven effect controlled by world-space positionIncludes DistanceMelt controller script for driving shader parametersIncludes ProximityMeltDemoMover script for animated showcase movementReady-to-use example materialsExample prefabs for quick testing and presentationDemo scenes included for setup referenceSupports stylized object reveal, dissolve, melt, and interaction effectsSuitable for planets, meteors, props, environment objects, and stylized meshesIncludes additional supporting textures such as lens dirt, LUT, and noiseEasy to customize for different artistic styles and projectsBeginner-friendly setup with reusable demo content





