FurBrush Studio: 3 in 1 Ultimate fur creator
Rip Vertices Studio
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$39.99
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Complete URP & HDRP fur authoring & rendering tool. Live-paint length, density & flow in Scene view. Shells, GPU Strands & Fur Cards methods. Fast, mobile-ready & optimized for PC/VR.FurBrush – Paint, Groom & Render Realistic Fur in Unity 🐿️Create, paint, groom, and optimize realistic fur directly inside the Unity Editor. FurBrush provides three flexible rendering methods — Shell Fur, Fur Cards, and GPU Strands — for everything from soft fuzz and short coats to long, stylized hair.✨ Key FeaturesPaint fur Coverage, Length, Width, and Comb directionFast radial Pie Menu — hold Space in the Scene ViewNon-destructive Shell Geometry optimizationFull, Balanced, Performance, and Aggressive geometry presetsLive shell layer and triangle statisticsFur Cards with scattering, grooming, alpha mixing, and color modesGPU Strands with compute culling, skinning, and distance LODSymmetry, Bleed Guard, Raycast UV, and UV1 workflowShell and Fur Card mesh bakingSupport for static and skinned meshesDedicated shaders for URP and HDRPDemo scenes, fur textures, profiles, and complete PDF documentationGeometry Reducer (FurShellMeshReducer): Generating multiple shell layers (e.g., 16 or 28) drastically increases the triangle count. The ability to automatically reduce the base topology by 50%+ specifically for the fur layers—without affecting the character's original mesh—is a massive performance advantage that is rarely found in cheaper alternatives.Dynamic Alpha Mixing (Organic Variety): The painting brush allows you to select either a single strand texture or select multiple alphas at once. When painting, the system dynamically and randomly mixes the chosen alpha templates, creating highly organic, natural-looking fur variation and breaking up repetitive tiling patterns.Zero-Setup Smart Importing: Drag-and-drop your custom grayscale alpha maps directly into the tool's folder. The built-in asset postprocessor (AssetPostprocessor) automatically configures them with optimal linear settings, high-quality uncompressed format, and enables Preserve Coverage mipmapping. This ensures that fine hair fibers keep their exact volume and sharpness even at far distances.🎮 Designed for PerformanceReduce shell geometry without modifying the original model. Every shell layer can share the same optimized topology, significantly lowering triangle counts while keeping the workflow fully non-destructive.Use FurBrush for:Animals and creaturesStylized charactersShort fur and soft fuzzMoss, velvet, grass-like surfacesLong layered coatsMobile, VR, desktop, and console projects📦 IncludedURP and HDRP shaders for all three methodsFurBrush Designer and Scene View toolsNine ready-to-use fur alpha texturesURP and HDRP demo scenesAnimated squirrel model and example prefabsDocumentation and quick-start guide✅ CompatibilityUnity 2022.3 LTS or newer, including Unity 6URP 14+HDRP 14+MeshRenderer and SkinnedMeshRendererCompatibility: Unity 2022.3 LTS+, Unity 6, URP 14+, HDRP 14+.Bring your characters to life with a fast, artist-friendly fur workflow — entirely inside Unity. 🧡Link to : DOCUMENTATION### 🛠️ TECHNICAL SPECIFICATIONS* **Total C# Scripts:** 18* Runtime scripts: 6 (modular and clean logic)* Editor scripts: 12 (custom inspectors, paint tools, designers, and converters)* **Shaders & Compute Shaders:*** 6 Main Render Shaders (Shell, Cards, and GPU Strands for both URP and HDRP)* 3 Editor/Baking Shaders (Dilate, Position Bake, and Brush projection)* 1 Compute Shader (`FurStrandCull.compute` for high-performance strand culling)* **HLSL Include Files:** 5 (`.hlsl` files containing optimized lighting models, extrusion math, and card setups)* **Textures Included:** 10* 1 Standard fur alpha template* 9 High-quality procedural fur alpha brushes (Alphas) for cards and strands (Resolutions up to 2048x2048)* **Assembly Definitions:** 2 (`FurBrush.Runtime.asmdef` and `FurBrush.Editor.asmdef`)* **Sample Assets (Squirrel Showcase):*** 1 Rigged 3D model (`Squirrel.fbx` with clean topology and UVs)* 4 Dedicated PBR textures (Albedo, Mask Map, Metallic/Smoothness, Normal)* 1 URP showcase Material### ⚠️ IMPORTANT HARDWARE & SOFTWARE REQUIREMENTS* **GPU Strands (Instanced Method)** requires target platform support for **Compute Shaders** and **StructuredBuffers** (supported on DX11/DX12, Metal, Vulkan, and modern consoles; may require fallbacks on low-end WebGL 1.0 or ancient mobile devices).* Tested and optimized for **Unity 2022.3 LTS** using **URP 14+** and **HDRP**.Documentation: DOCUMENTATION LINKSupport in code writing.





