The combat engine for gacha and idle hero-team RPGs. Formations, energy, ultimates, target AI, stages, and idle rewards. Deterministic and drop-in.The combat engine for gacha and idle hero-team RPGs. Drop it in, build your heroes, ship.What it doesDeterministic team auto-battle with formation, energy, and ultimatesEach hero auto-attacks, charges energy, and casts an ultimate when fullFront and back rows with position based target selection AIStatus effects: damage over time, stun, shields, stat buffs and debuffsStage campaign with star ratings and capped idle offline rewardsSame seed always plays the identical battleWhat's includedBattle Balance Simulator that runs the real engine over hundreds of seedsPlayable demo, drop-in uGUI HUD, a full sample roster, source and docsRequirementsUnity 2021.3 or newer. No third party SDK. Built-in, URP and HDRP.Supportinfo@favengames.com(Documentation is included in the package: README + Documentation. A demo video link will be added once one exists.)Pure C# with ScriptableObject data and no UI dependency in the core. The engine is a deterministic integer simulation with a seeded RNG, so the included Balance Simulator forecasts the live game exactly. Five assemblies (Runtime, UI, Editor, Demo, Demo Editor). No third party SDK and no netcode; an async PvP seam is provided but is off by default. UI and logic only, so it works in Built-in, URP and HDRP and is 2D or 3D agnostic. Authored in Unity 2022.3 LTS, minimum 2021.3. Full C# source included. Save and load through JsonUtility. Documentation is included in the package.No generative AI art, audio, or 3D models are included in this package. All marketing images are rendered programmatically with Python (Pillow), not an AI image generator. The store description is written in plain language and reviewed by the developer.


