Create real stylized geometry snow layers, or more, for your scenes with a simple place and click workflow. Export to FBX or use its asset directly.Made with URP but can be used with custom shaders for other SRP.Create a real stylized snow geometry layer over your entire scene in one click. Drop the component, size the bake volume, hit Bake. Snow piles on flat tops, respects slopes, and skips walls.The tool generates a coverage blanket mesh based on an advanced SDF bake of your scene. It's made originally for snow but you can use it for other things like mud, moss, dirt, or anything you can imagine; and with its Shader Graph shader example, you can create almost anything.FeaturesEasy Bake (w/layer exclusion control)Supports FBX ExportReal mesh + collider, not a screen effect or typical shader snow effect.Actual volume and properties you control with custom shaders.Grow and Tweak baked mesh via Shader at Runtime.Basic Footprints & trails components included.Global Mask and Noise Parameters3 shaders incl. full PBR with normal/occlusion maps + adaptive tessellation.Shader Graph shader version for customization.Export to FBX to ship static, lightmap-ready snow (build stays lightweight)Works with terrains.DisclaimerThis is a stylized coverage blanket mesh layer, some tweaking required - works best from top views but can be used on any project. You can increase height, and other parameters, but it's a planar blanket mesh - may need additional tweaking(position, etc) to work well from first-person views.URP (but you can give it shaders for other SRP)Unity 6Requires Visual Effect Graph but only in-editor for SDF bake, it can be stripped.Please note that the SDF bakes(which can be large) are not included in your builds, those are editor only work files.Some AI assisted code edits for commenting and cleanup/restructure work.


