EncounterForge - Tactical Encounter Design & Fairness Analyzer
JIALiiii
$59.99
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Generate and rank tactical 3D encounter layouts, visualize danger and sightlines, detect unfair pressure, and bake the best result into a runtime wave plan.EncounterForge is a visual encounter-design workbench for 3D action games, shooters, RPGs, tower defense, stealth, and arena combat. It turns enemy placement, opening exposure, cover quality, and one-sided pressure into a measurable and reproducible design workflow.Paint weighted 3D spawn zones, define tactical roles and budget constraints, then generate and rank up to 64 candidate layouts. Compare the best plans through a five-axis fairness score, risk matrix, Scene view overlays, danger heatmap, sightlines, and wave breakdown before committing to a playtest.Key features:- Generate and rank up to 64 candidate encounter layouts- Grunt, Ranged, Tank, Flanker, Support, and Boss tactical roles- Weighted 3D spawn zones with capacity, minimum spacing, opening visibility, and cover preferences- Scene view danger heatmap, opening sightlines, wave labels, and role labels- Opening exposure, cover ratio, role diversity, spatial balance, and budget-efficiency scoring- Automatic risk detection for close exposed spawns, cover imbalance, one-sided pressure, and placement failures- Deterministic random seeds for review and QA reproduction- One-click EncounterPlan baking- Runtime EncounterDirector with multiple waves, delays, events, and optional object reuse- JSON design-report export- One-click 3D showcase arena- Full C# source and no third-party dependencies- Unity 2022.3 LTS or newer- Built-in Render Pipeline, URP, and HDRP- Editor design workbench plus runtime wave director- No NavMesh dependency- No third-party packages required- Runtime code supports desktop, mobile, WebGL, and console targets- Includes Quick Start, User Manual, API Reference, changelog, and Third Party Notices- Full C# source code includedAI-assisted tools were used for initial code and documentation drafts and for supplemental marketing artwork. The publisher reviewed and modified every functional component, implemented the deterministic generation, tactical scoring, heatmap, runtime baking, and validation logic, and verified the final package through compilation, automated tests, clean-project import, and manual scene checks.


