Furry Squirrel - FurBrush Showcase (URP + HDRP)
Rip Vertices Studio
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A free rigged and animated squirrel showcasing standalone Shell Fur and Fur Cards shaders for URP and HDRP, created with FurBrush.Meet a fully rigged and animated squirrel featuring a layered fur setup created with FurBrush.This free package combines dense Shell Fur with longer, art-directed Fur Cards to create a detailed coat, soft silhouette and clearly defined fur around the ears, cheeks, chest and tail.The package includes ready-to-use URP and HDRP prefabs, matching demo scenes, baked skinned fur meshes, editable shader sources, materials, packed fur maps, animations and complete PDF documentation.WHAT IS INCLUDED- 1 rigged squirrel character- 2 ready-to-use prefabs: URP and HDRP- 2 demo scenes: URP and HDRP- Baked skinned Shell Fur mesh- Baked skinned Fur Cards mesh- 4 custom fur shaders- Editable HLSL shader source files- 6 configured materials- PBR body textures- Fur Cards alpha atlas- Packed fur control and width maps- 4 configured animations- Generic rig and Animator Controller- Lightweight optional runtime Shell Fur renderer- Complete PDF shader and runtime documentationThe package includes the original squirrel source mesh as an FBX file, while Fur Shells and Fur Cards are provided as pre-baked Unity mesh assets for immediate runtime use. FurBrush is not required to use the included prefabs; it is only needed to regenerate or customize the baked fur.STANDALONE DEMOFurBrush is not required to render, animate or use the supplied squirrel prefabs. The final fur meshes, materials and shaders are included directly in this package.The optional SquirrelFurShellRenderer script can generate temporary Shell Fur layers from a readable MeshRenderer or SkinnedMeshRenderer. It is intended as a lightweight shader demonstration and is not a replacement for the complete FurBrush authoring workflow.CREATED WITH FURBRUSHThe squirrel groom was authored using FurBrush.The full FurBrush plugin adds Scene-view fur painting, card scattering, per-card editing, Shell Fur, Fur Cards, GPU Strands, mixed fur layers, reusable profiles, geometry reduction and production baking tools.RENDER PIPELINE SUPPORT- Built-in Render Pipeline: Not supported- Universal Render Pipeline: Supported- High Definition Render Pipeline: SupportedIMPORTANT LIMITATIONS- No automatic LOD variants are included.- No character collider is included.- FurBrush grooming and painting tools are not included.- The supplied Fur Cards are baked; this demo does not include a card scattering or card-generation editor.- Use the prefab and materials made for your active render pipeline.Meshes: 1 source FBX (9,753 triangles), 1 pre-baked Fur Shell mesh (59,712 triangles), and 1 pre-baked Fur Cards mesh (12,546 triangles). Baked fur meshes are included as Unity .asset runtime data. Supports URP and HDRP.(Fur is adjustable in full version of plugin)RENDER PIPELINES- Built-in Render Pipeline: Not compatible- Universal Render Pipeline: Compatible, tested with URP 14.0.12- High Definition Render Pipeline: Compatible, tested with HDRP 14.0.12CONTENT- Unique character models: 1- Source FBX files: 1- Baked fur meshes: 2- Prefabs: 2- Demo scenes: 2- Materials: 6- Fur shaders: 4- HLSL support files: 4- Runtime scripts: 1- Animator Controllers: 1- PDF documentation files: 1- Audio files: 0- LOD variants: 0- Character colliders: 0MODEL AND RIG- Rig type: Generic- Skinned fur bones: 34- FBX import scale: 1.0- Source mesh Read/Write: Enabled- Maximum bone influences: 4 per vertexSOURCE CHARACTER GEOMETRY- Source geometry 1: 3,275 FBX control points / 6,510 triangles- Source geometry 2: 1,635 FBX control points / 3,243 triangles- Source FBX total: 4,910 control points / 9,753 trianglesBAKED FUR GEOMETRY- Shell Fur: 76,784 vertices / 59,712 triangles- Shell layers: 16- Reduced Shell base: 3,732 triangles per layer- Fur Cards: 25,092 vertices / 12,546 triangles- Fur Card quads: 6,273- Combined fur overlays: 101,876 vertices / 72,258 triangles- Approximate complete rendered prefab: 82,011 triangles including the source characterANIMATIONS- Running: 0.97 seconds- Idle: 3.48 seconds- Idle 2: 2.27 seconds- Dying: 1.23 seconds- Rest/reference pose included- Animator Controller includedTEXTURESRuntime textures: 92048 x 2048:- Albedo: RGB PNG- Normal: RGB PNG- HDRP Mask Map: RGBA PNG- Metallic / Smoothness: RGBA PNG1024 x 1024:- Fur Cards alpha atlas: RGBA PNG- Cards control map: RGBA32 Texture2D- Cards width map: RGBA32 Texture2D- Shell control map: RGBA32 Texture2D- Shell width map: RGBA32 Texture2D- Power-of-two texture dimensions: Yes- Mipmaps on standard textures: Yes- Fur control maps: No mipmaps- Normal texture imported as Normal Map- Fur Cards atlas includes transparencySHADERS- Squirrel/Fur Shell URP- Squirrel/Fur Shell HDRP- Squirrel/Fur Card URP- Squirrel/Fur Card HDRP- Shader target: 3.5- Compute shaders required: No- ShadowCaster and depth passes included- Editable shader and HLSL sources includedDEPENDENCIES- FurBrush is not required to use the included character.- The matching Unity render pipeline package must be installed.- Use URP assets in URP projects and HDRP assets in HDRP projects.Support in shader writing





