Sea Of Clouds is a URP volumetric cloud renderer for soft, stylized, cinematic sky layers with Volume controls, denoising, horizon blending, and Unity lighting integration.Sea Of Clouds adds a full-screen volumetric cloud layer to URP projects through a Scriptable Renderer Feature and a familiar Unity Volume workflow. It is designed for open skies, flying cameras, islands, landscapes, stylized worlds, and cinematic horizon views where the clouds need to feel large, soft, and integrated with the scene.Tune the look directly from the Volume inspector: cloud amount, thickness, layer height, draw distance, wind, large-scale shape, detail erosion, cumulus forms, tint, opacity, sunlight, ambient lighting, horizon blend, and advanced raymarch stability. The package also includes quality controls such as internal render resolution, sample counts, denoising modes, far-distance smoothing, temporal reprojection, and ready-made Fast, Balanced, High, and Cinematic performance presets.URP Scriptable Renderer Feature + Volume based workflowVolumetric raymarched cloud layerArtist-friendly controls for shape, density, lighting, wind, and horizon colorCumulus height shaping for richer cloud silhouettesDenoising, far distance smoothing, stochastic sampling.Inside cloud and near-horizon stabilization for wide horizon viewsDepth aware upscale to reduce edge leakage around scene geometryUnity ambient, fog, sun, and environment lighting integrationDebug views for density, depth, lighting, phase, denoise, temporal history, and moreSample scene and sample Volume profile includedSea Of Clouds is built to blend naturally with your project lighting. It can pick up Unity RenderSettings ambient colors, fog color, reflection intensity, directional sun lighting, and horizon atmosphere, helping clouds sit inside the scene instead of looking like a separate overlay.Ideal for developers who want atmospheric skies without building a custom volumetric cloud renderer from scratch.AI coding assistants were used during development to support code writing, refactoring, debugging, and documentation.


