Low Poly Characters - Rigged, Animated & Fully Customizable
abduo
$14.99
(no ratings)
Jump AssetStore
Two rigged, animated stylized villagers with 28 animation clips and amodular face + wardrobe system — over 1,200 unique looks from one pack,just by toggling meshes. Humanoid rigs, so they also accept any Mixamoanimation you already own.28 ANIMATION CLIPS (14 per character, shared skeleton)• Locomotion — idle, walk, run, jump• Work — chop (axe), mine (pickaxe), build (hammer), harvest by hand• Reactions — hurt, die• Social & rest — wave, handshake, sit, sleepAll hand-authored, looped where it matters, with anticipation, impact andfollow-through. Both hands hold ONE tool on real IK-solved grips — nofloating props, no mirrored "two pickaxe" swings.FULLY MODULAR — MIX AND MATCH AT RUNTIME• 5 hairstyles (bowl, long bob, ponytail, bun, swept)• 5 noses (button, round, pointed, wide, slim)• 5 mouths (smile, neutral, open, grin, pout)• 5 skin tones, 5 eye colours, shirt / trousers / skirt / shoesEvery feature is its own skinned mesh, so a character creator is one line: transform.Find("Nose_Pointed").gameObject.SetActive(true);5 hair x 5 noses x 5 mouths = 125 faces per body, x 5 colour sets x 2genders = 1,250+ distinct characters.PLUG AND PLAY• 10 ready prefabs (5 male, 5 female) with the Animator already assigned• 2 Animator Controllers: a Speed blend tree (idle→walk→run) plus one trigger per action — Jump, Chop, Mine, Build, Harvest, Hurt, Die, Wave, Handshake, Sit, Sleep• All 28 clips ALSO extracted as standalone .anim assets you can drag anywhere• Demo scene: every animation playing at once, every skin, every hairstyle, every nose and mouth, all labelled• Free-look camera script included (works with both Input Systems)BUILT RIGHT• Unity HUMANOID rigs — retarget any humanoid animation onto them• ~2,000 triangles per character, mobile friendly• Value-based URP materials, no textures — recolour in seconds• Matte skin and cloth with glossy eyes, so they read as characters, not plastic toys• Clean bone names (Hips, Spine, Chest, LeftUpperArm ...) and tidy hierarchyMatches our Low Poly Tool Pack and Melee Weapons packs in scale and style— the chop and mine animations were built around those exact tools.2 rigged characters (male / female) sharing one Humanoid skeleton.30 FBX: 2 meshes + 28 animation files (one clip per FBX, Unity imports onetake per file). Each model carries Body, Shirt, Pants, Shoes plus 5hairstyle, 5 nose and 5 mouth meshes as separate skinned renderers forruntime swapping. ~2,000 tris visible per character (~4,000 including allinactive feature meshes). 28 extracted .anim clips, 2 Animator Controllers+ 28 single-clip preview controllers, 10 prefabs, ~40 URP Lit materials(no textures), free-look camera and spring-bone scripts (C# source), onedemo scene. 30 fps clips, in-place (no root motion) so your controllerdrives movement.


