Stylized Anime Clouds & Painterly Post Effects
Komanbloc
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URP anime-style cloud shaders, gradient cubemap skybox, and painterly post-process effects for stylized scenes.Designed for Universal Render Pipeline. Built-in Render Pipeline and HDRP are not supported. The included demo scenes use URP Renderer Features and Full Screen Pass Renderer Features.Stylized Anime Clouds & Painterly Post Effects is a URP shader pack for anime-style skies, cloud layers, and screen-space stylization.The package includes dome cloud shaders, planar parallax clouds, a planar cloud skybox Shader Graph, a gradient cubemap skybox shader, and two fullscreen post-process effects. It is made for stylized projects that need simple, editable shader content without a heavy tool framework.Main features:- Dome cloud shader with day, twilight, and night material examples.- Planar parallax cloud shader with opaque and transparent variants.- Planar cloud skybox Shader Graph and gradient cubemap skybox shader.- Painterly post-process effect using editable brush textures. Transparent objects are not affected by this effect.- Impact post-process effect for stylized screen feedback.- URP Renderer Data example with the required Full Screen Pass Renderer Features.- Volume Profiles and demo scenes showing common setups.- Materials, prefabs, demo meshes, and documentation included.The shaders and materials are designed to be edited directly in Unity. Demo scenes are included to show the expected setup and visual range.Render Pipeline:- Universal Render Pipeline (URP)- Built-in Render Pipeline: not supported- HDRP: not supportedUnity version:- Created and tested in Unity 6000.2.6f2 with URP 17.2.0- Recommended support: Unity 6000.2 or newer with URP 17.2 or newerIncluded content:- 6 shader files- 1 Shader Graph- 1 Shader Sub Graph- 1 shared HLSL include- 3 Full Screen Pass Renderer Features in the included Renderer Data- 6 demo scenes- 8 prefabs- 24 materials- 21 PNG textures- 5 OBJ demo meshes- 4 Volume Profiles- PDF documentationRenderer setup:- Use the included PC_Renderer asset as a setup reference.- Add the required Full Screen Pass Renderer Features to your URP Renderer Data.- Included passes: ParallaxCloudsPass, ImpactPostProcess, PainterlyPostProcess.- Assign the included pass materials when creating the features manually.- Use the included Volume Profiles for the demo post-process setups.- Skybox materials use the included Gradient Cubemap Skybox shader.- PainterlyPostProcess runs before transparent rendering; transparent objects are not affected by this effect.Dependencies:- Requires Universal Render Pipeline.- No third-party Asset Store package required.AI-assisted tools used: Gemini, Trellis 2.AI-assisted tools were used to create the demo-only 3D models and texture assets included in the demo scenes. These assets are provided as sample content to show the shaders and post-process effects in context. After generation, the demo models and textures were reviewed, edited, optimized, assigned to materials, and integrated into Unity scenes and prefabs.


