A collection of six powerful elemental magic circles created with Visual Effect Graph. Each effect combines a glowing elemental symbol, animated particles, and elemental energyVFX Graph – Elemental Magic Circles is a collection of six large-scale elemental effects designed for spells, ultimate abilities, transformations, buffs, area attacks, summoning sequences, and other magical gameplay events.Each effect forms a glowing Chinese symbol representing its element, builds up with unique particles and elemental motion, and releases a powerful circular shockwave before expanding and fading away.The package includes:Water Magic Circle (水) – swirling water, splashes, droplets, glowing rings, and an expanding aquatic shockwave.Fire Magic Circle (火) – intense flames, burning particles, sparks, smoke, and a powerful fiery wave.Earth Magic Circle (土) – rising rocks, debris, dust, glowing ground energy, and an expanding ring of shattered stone.Wind Magic Circle (風) – flowing air currents, atmospheric particles, luminous rays, and a fast radial wind burst.Lightning Magic Circle (雷) – branching electric arcs, energy sparks, glowing lightning lines, and a large electrical shockwave.Wood Magic Circle (木) – rotating leaves, natural energy, glowing green currents, and an expanding nature-infused wave.Every magic circle has its own recognizable silhouette, color palette, particle behavior, and elemental details. The effects are suitable for fantasy RPGs, action games, MMORPGs, spellcasting systems, character abilities, cinematic sequences, and boss encounters.Created with Unity Visual Effect GraphUses Shader Graph materialsIncludes 6 complete elemental magic circle effectsElements included: Water, Fire, Earth, Wind, Lightning, and WoodGPU-based particle simulationElement-specific symbols, particles, textures, materials, and meshesEditable VFX Graph systems and Shader Graph materialsSuitable for ground-based area effects and character-centered abilitiesCompatible with Unity 6 and newerCompatible with URP and HDRPVisual Effect Graph and Shader Graph packages are requiredBuilt-in Render Pipeline is not supportedPerformance depends on the selected quality settings, effect scale, and target hardware


