Juicy Action Integration for Game Creator 2
Auxilium
$20.99
$29.99
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Connect Juicy Actions to your triggers, quests and cutscenes, so the pops, springs, shakes and stretches that make a game feel good are all driven from visual scripting, with no coding at all.Make it feel good. From a trigger. ✨Great games are built on small moments of feel. Juicy Actions gives you those moments, the squashes, springs, shakes and pops. This package puts every one of them in the hands of Game Creator 2 visual scripting.🎬 Fire juice from anywhereRun any Juicy Actions effect from a Game Creator 2 trigger, quest or cutscene. A chest springs open, a coin shakes as you grab it, a door stretches as it swings. Execute a full action runner or a single trigger component, stop it, or restart a looping effect. One node, instant feel.🎛️ Change the effect on the flyOverride the fields of an action before it plays. Make the same shake gentle for a light hit and violent for a heavy one, or scale a bounce by how much health was restored. Numbers, text and switches can all be overridden from your visual scripting, so one effect covers a hundred situations.🧠 The Blackboard, connectedJuicy Actions uses a shared Blackboard for values and events. This package hands it to Game Creator 2. Set and read numbers, text and switches, add to a running total, send events, and let Juicy Actions and Game Creator 2 talk to each other freely.📡 React to the feelEvery effect that starts or finishes, and every Blackboard change, is a Game Creator 2 trigger. Start a follow up when a shake ends, update a counter when a value changes, or branch your logic on whether an effect is still playing.⏱️ Full controlSet the time scale of an effect for slow motion feel, toggle auto restart on a loop, and check whether anything is playing before you fire the next one.🎯 Built to be easyPoint a node at the object or anything inside it, and it finds the Juicy Actions component on its own. Every value accepts variables, formulas and other nodes.Suitable for any genre. RPGs, platformers, puzzle games, mobile games, anything that wants to feel alive in the player's hands.Made by Auxilium. We read every Discord message and we ship updates based on what users ask for.What you needGame Creator 2 (Core). No Game Creator 2 modules requiredJuicy Actions by Magic Pig GamesActions (16)Execute Juicy Action Runner, Execute Juicy Action Trigger, Stop Juicy Actions, Restart Juicy Actions, Set Juicy Auto Restart, Set Juicy Time Scale, Override Juicy Bool Field, Override Juicy Number Field, Override Juicy String Field, Toggle Juicy Field Override, Set Juicy Blackboard Bool, Set Juicy Blackboard Number, Set Juicy Blackboard String, Add Juicy Blackboard Number, Remove Juicy Blackboard Key, Send Juicy Blackboard EventConditions (7)Juicy Actions Are Executing, Juicy Actions Can Execute, Juicy Runner Is Running, Juicy Blackboard Bool, Juicy Blackboard Number, Juicy Blackboard String, Juicy Blackboard Has KeyTriggers (4)On Juicy Actions Started, On Juicy Actions Completed, On Juicy Blackboard Changed, On Juicy Blackboard EventKey features27 nodes styled like official Game Creator 2 nodesFire any Juicy Actions effect from Game Creator 2Override effect fields at runtime for one effect that fits every situationFull read and write access to the Juicy Actions BlackboardEvents for actions starting, finishing and Blackboard changesPoint nodes at the object or anything inside it, they find the component on their ownEvery value accepts variables, formulas and other nodes


