A free, zero-setup runtime tuning console for Unity — commands, live panel, sliders & presets.Probe — a free, zero-setup runtime tuning console for Unity.Stop scattering Debug.Log everywhere and recompiling just to test a value. Probe drops into any Unity project and is already there when you press Play: an in-game console, a live debug panel, one-tap buttons, and runtime sliders you can save as presets. No prefabs, no scene setup, no manager to wire up.Turn any method into a console commandMark a method with `[DebugCommand]`, then run it from the in-game console. Arguments are parsed and type-checked for you. Use Tab for autocomplete and Up / Down Arrow for command history.Tune values live, then save the feelPut a slider on numeric values with `[DebugTweak]`, drag it while the game runs, and save / load / reset your tuning as JSON presets. Find the right jump height, movement speed, or timing value once and bring it back any time.What's inside- Zero-setup in-game console with commands and colored Unity logs- Log search and severity filters: Log / Warn / Err- Live panel with FPS, memory, and custom watched values- One-tap `[DebugButton]` actions for fast QA- `[DebugTweak]` sliders with save / load / reset presets- Autocomplete and command history- Full C# source included, no DLLsWorks everywhere- Unity 2021.3 LTS or newer- Built-in Render Pipeline, URP, and HDRP- Pure uGUI, no TextMeshPro required- New Input System and legacy Input Manager- Build-safe by default: Probe auto-starts only in the Editor and Development builds, so it does not appear in normal release builds unless you explicitly enable itDocumentationOffline PDF documentation is included in the package with a setup guide, tutorial, script reference, troubleshooting notes, and review checklist.Made by HanoStudio Support: hellohanostudio@gmail.com• Zero setup — auto-bootstraps at startup. No prefab, no scene changes, no manager to wire up.• Attribute-based commands — turn any method into a console command with [DebugCommand]. Static and instance methods both supported.• Type-checked arguments — string, int, float, double, bool, and enum, plus optional parameters and quoted strings.• Autocomplete (Tab) and command history (↑/↓).• Captures Unity's logs with color-coded severity, plus search and Log/Warn/Err filters.• One-tap [DebugButton] actions — run a method with a single tap. Great for on-device / mobile QA.• [DebugTweak] live sliders — tune any float/int/double/long at runtime, no recompile.• Tweak presets — save, load, and reset slider values as JSON, from the panel or console.• Live debug panel — FPS, memory, and custom ProbePanel.Watch() values.• Works in Built-in, URP, and HDRP (pure uGUI), with both the new Input System and the legacy Input Manager.• Build-safe — auto-starts only in the Editor and Development builds, so it never ships in release by accident (PROBE_ENABLE / PROBE_DISABLE).• Full C# source — no DLLs, clean and easy to extend.AI was used as a coding assistant. The C# source code, inline code comments, and the written documentation (README, CHANGELOG) were authored with the help of an AI assistant (Anthropic's Claude), then reviewed, tested, and compiled by the developer before submission.No AI-generated art, audio, or third-party trained content is included in the package. The C# code is original and functional. The store/marketing images were composed programmatically from screenshots of the actual tool plus simple text and shapes — they were not generated by an image-generation model.All code was verified to compile on Unity 2022.3 / Unity 6 and tested in the editor.




