A modular airport flight board extension for the Split Flap Display system, featuring automated schedule management, flight status transitions, and highly customizable mechanical animations.The Airport Flight Board extension brings realistic, automated information displays to your Unity project. Designed specifically to work with the core Split Flap Display system, it provides the specialised logic needed for managing complex flight schedules, real-time status updates (Arrivals, Departures, Delays, Gates), and automated display cycling.Whether you are building a simulation, a cinematic environment, or a retro-styled game, this package is fully customizable. You can adjust row/column counts, define custom status highlights, and swap themes to match your project's aesthetic. It is ideal for simulation, management, and atmosphere-heavy genres looking for that iconic mechanical click-clack aesthetic.Dependencies & RequirementsThis asset is an extension package for "Split Flap Display" and cannot operate independently. The core "Split Flap Display" asset must be installed before using this Airport Flight Board Add-on.Compatible with Unity version 2022.3 and above.Demo Link💬 Need help? Join our Discord: DiscordAutomated Schedule System: Logic-driven arrivals and departures with support for multi-row display management.Flight Status Logic: Integrated handling for "On Time", "Delayed", "Boarding", and "Cancelled" states with automatic colour highlighting.Modular Layouts: Easily configure grid dimensions (rows/columns) to fit any architectural space.High Performance: Allocation-free, asynchronous flipping animations powered by UniTask for smooth runtime performance.Render Pipeline Support: Full compatibility with both Built-in and Universal Render Pipeline (URP).Custom Editor Tooling: Specialised inspectors for easy schedule management and theme configuration directly in the Unity Editor.TextMeshPro Integration: Leverages TMP for crisp, high-quality character rendering at any resolution.Ready-to-use Samples: Includes pre-configured prefabs and sample scenes to get your flight board up and running in minutes.




