Remove visible texture tiling in seconds with a drop in replacement for materials and terrains. Fully compatible with Built-In, URP, and HDRPSupports Built-In, URP, and HDRP Render Pipelines for:Unity 6000Unity 2023Unity 2022Unity 2021.3Full | Free | Documentation | Discord | Github Issues | Unity Forum | EmailIMPORTANT: THIS VERSION OF THE ASSET DOES NOT HAVE ALL THE FEATURES LISTED BELOW, IS NOT UP TO DATE, AND WILL HAVE SOME ISSUES UPDATING. EITHER WAIT A DAY OR TWO FOR THE CURRENT UPDATE, OR REINSTALL THE PACKAGE WHEN THE NEW VERSION IS OUTRemove visible texture tiling and repetition in seconds with a drop-in replacement for materials and terrains, combining many shader techniques into an improved and easy to use workflow. Repetitionless gives good looking variation to materials with minimal setup, and no shader knowledge required!It is as easy as creating a regular or layered repetitionless material and assigning it to an object or terrain. Each setting can be individually customised per material or layer with many different settings and featuresOn top of the premade shaders, repetitionless also includes many sub graphs to implement repetitionless features into your own shaders, integrations with other assets, and full documentation with tutorials, scripts, and shaders!You can use many of these features for FREE with Repetitionless Free and seamlessly upgrade to the full version if needed.Designed for use with seamless textures──────────────── Features ────────────────Easy To UseIncludes simple and easy to use custom inspectorsDrop in replacement for regular materialsEasily convert from lit materialsSupport for many texture types and properties unsupported in lit materialsMany Repetition Reducing FeaturesBreak up texture patterns with voronoi based variationChange the material or tiling at a distance with distance blendingBlend a seperate material ontop of the main material with material blendingRemove texture stretching at all angles with triplanar samplingAdd custom detail textures or noise with macro micro variationMulti-Layer SupportSupport for up to 4 terrain layers on one materialSupport for all terrain featuresAutomatic material and terrain syncingAll techniques are toggleable per layerMore multi-layer features in the full version listed belowSamplesIncludes 3 samples:Comparison to the lit shaderFlat scene to experiment with the featuresTerrain scene with multiple layers setupFull DocumentationIncludes tutorials on how to create and customise repetitionless materials, as well as your own shaders or scriptsAll scripts, shader code, and shader graphs are fully documented──────────────── Full Version Features ────────────────The following features are only available with the full version of RepetitionlessExtended Multi-Layer SupportUp to 32 layers on one materialTerrain, Control Texture modesSupport for layered materials on non-terrain objectsSub GraphsIncludes custom sub graphs for all the featuresAll sub graphs are fully documentedAllows you to create your own shaders with the repetitionless featuresAsset IntegrationsFull support for MapMagic 2More integrations to come──────────────── Extra Details ────────────────PerformanceTerrain performance is similar to and can be higher than Unity's terrain shaderEnabling additional features can reduce performance depending on whats usedRepetitionless materials have packed variables, textures, and use texture arrays to reduce shader inputs, and allow it to run in a single shader pass, increasing performance furtherConstant SupportI want to continue improving this asset as much as possible, so I will be active responding to queries that anyone has for as long as possibleTo contact me about the asset you can: Submit an issue (Bug Report, Feature Request), Create a discussion (Questions, General Discussion), or email meCompatibilitySupports Built-In, URP, & HDRP render pipelinesTested and working in Unity 6, 2023, 2022, & 2021.3Third Party NoticeThe asset contains the following:Keijiro Noise (Simplex, Classic) under the MIT LicenseThe samples contain the following: (These are only included if the samples are imported and are not required)Dan Greenheck EZ Tree under the MIT LicensePolyhaven Textures under the CC0 LicenseSee the Third-Party Licences.txt file in the package for more detailsSupport for texture arrays is requiredSupports Built-In, URP, & HDRP render pipelinesTested and working in Unity 6, 2023, 2022, & 2021.3




