High-quality rain effect system for Unity URP using VFX Graph. Features terrain-adaptive ripples, building occlusion, 5 presets, and fully exposed parameters for runtime control.This asset requires the VFX Graph package. Install it via Package Manager before use.Dynamic Rain System URP is a high-quality, real-time rain effect system built with VFX Graph for Unity URP.Key Features:- Terrain-Adaptive Ripples: Rain ripples automatically follow terrain height via depth buffer sampling. Multi-level surfaces such as rooftops are fully supported.- Building Occlusion: Rain stops under roofs automatically using a Raycast-based height map system.- 5 Presets: Light, Medium, Heavy, Storm, and Custom for quick setup.- Auto Wind: Wind direction animates automatically using Perlin noise.- Camera Follow: Rain area follows any Transform at runtime.- Fade In/Out: Smooth transitions when changing rain intensity.- Auto Lifetime & Rain Speed: Automatically adjusts based on the rain object's height.- Fully Exposed Parameters: All settings are accessible via Inspector and C# API.Technical Details:- Built with VFX Graph (URP only)- Compatible with Unity 2022.3 and above- Includes a demo scene with building occlusion showcase- Full documentation included (README.pdf)List of VFXs included: Rain Layer 1, Rain Layer 2, Ripples, SplashesTexture sizes: 128x128 (Occlusion Height Map, runtime generated)Number of VFXs: 1 (rain.vfx)Custom shaders: None (VFX Graph only)




