Bring Japanese folklore to life! Get 10 iconic, high-quality Ultra Low Poly Yokai (Japanese Monsters/Ghosts) in this Complete Pack. Perfect for Horror, RPGs, and Action games!Compatible with Built-in Render Pipeline. Materials use Standard Shader.Haunt your players and enrich your world with the **Low Poly Japanese Yokai Complete Pack**!This ultimate monster collection includes 10 legendary Yokai (Japanese ghosts and demons) from ancient folklore and urban legends.Designed to perfectly match our **"Low Poly Samurai"** series, these creatures are the perfect enemies or NPCs for your Japanese-themed horror, RPG, or action games.**Key Features:*** **Legendary Monsters:** Includes 10 iconic Yokai such as Oni, Tengu, and Yuki-onna.* **Ultra Low Poly:** Incredible performance with approx. **700 - 1100 tris** per character.* **Mobile Friendly:** Highly optimized for mobile devices, VR/AR, and hyper-casual games.* **Humanoid Rig:** Fully compatible with Unity's Mecanim Humanoid system. Ready to use with standard combat or zombie animations.* **Compatibility:** Setup with Standard Shader. Easily upgradable to URP or HDRP pipelines.**Package Content (10 Prefabs):****[Classic Demons & Spirits]**1. **Oni** (Japanese Demon / Ogre)2. **Tengu** (Avian Demon)3. **Yuki-onna** (Snow Woman Spirit)4. **Nurarihyon** (Supreme Commander of Yokai)**[Creepy & Grotesque]**5. **Rokurokubi** (Long-necked Woman)6. **Noppera-bo** (Faceless Ghost)7. **Hitotsume-kozo** (One-eyed Boy Cyclops)**[Urban Legends & Folklore]**8. **Kuchisake-onna** (Slit-mouthed Woman)9. **Zashiki-warashi** (Child Parlor Spirit)10. **Azuki-arai** (Bean-washing Monster)- **File Format:** FBX, Prefab- **Rigging:** Yes (Humanoid)- **Animation count:** 0 (Please use standard Humanoid animations)- **Polygon count:** Approx. 700 - 1100 triangles per character- **Number of meshes/prefabs:** 10 Characters- **UV mapping:** Yes- **Texture resolution:** 256x256- **Materials:** Standard ShaderI used generative AI tools to create the base textures (clothing details, fabric patterns, facial features, etc.) for the characters. I then manually edited these AI-generated images and carefully UV-mapped them onto my originally hand-crafted 3D models. The 3D meshes and rigging were done manually without AI.




