Tileable Medieval Corbelled House / Blockmesh for ingame engines
LEROY Olivier
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This product has been made for Level Artist and Devs. Thoses are called Blockmesh, before final meshes, textures, lightings. It can be used for historical previsualisation or testing game mechanics.Thoses are just ".fbx" files. Works with everything.Thoses medieval houses are coming from Troyes in France, they were build between XV and XVI century for a european-known medieval market. This kind of buildings are named “maison en encorbellement” or “corbelled house”. The intersting thing was, paying taxes based on the floor surface, so they builds the first floor bigger than the ground floor. You can see many kinds of Corbelled House in France, which all have their specificity depending on their town.All part are Tileable based. Technically all parts have been modified from the original real world parts for being stricly tileable.First stage are 2x2x2,30m highThe last floor is smaller 2x2x1,6m highThe encorbelled system scaled from reality to be +0,5m long for being tileable.All elements are .fbx files.No texture. No UV. No Rig. No animations.smaller props poly count : 6 trisbigger props poly count : 3 182 trisNo inner faces on all props when needed (like closed roof)total props poly count : 60 595 trisFolder walls : 13 elementsFolder toiture (rooftop) : 40 elementsFodler roof : 9 elementsFolder Encorbellement : 18 elementsFolder props : 4 elements




