WebP Importer - Native .webp Texture Import (Drag & Drop)
HyTeKGames
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Drop .webp files straight into Unity and use them like any texture. No renaming, no converting. Lossy, lossless and alpha, baked at import so your builds stay clean on every platform.Unity 6000.0+. Editors: Windows 64-bit, macOS (Apple Silicon & Intel), Linux 64-bit. Builds: every platform. The importer decodes in the Editor and stores a normal Texture2D, so your build ships plain textures with no native libs or runtime code (WebGL, mobile, desktop, consoles). Works in Built-in, URP and HDRP. Lossy, lossless and alpha. Static images only, no animation.🚀 Introducing WebP Importer for Unity! 🚀Converting every image by hand gets annoying fast. WebP Importer fixes that. Drop a .webp file into your project and Unity imports it like any other texture, ready to drag onto materials, UI, sprites or any texture slot. No renaming, no external converters, no extra steps.🚫 Heads up: Static images only. WebP Importer does not play animated WebP. If you need animated GIF, APNG or WebP playback, grab our AnimatedImages asset instead.Works with Unity 6000.0 and newer (Unity 6, 6.1, 6.2, 6.3, 6.4).Should perfectly work with older versions but haven't been confirmed. Support can be added upon request on our discord if something breaks.🖼️ Native Import: A real importer for the .webp extension. The file shows up in your Project window as a Texture2D, with a proper preview, just like a PNG or JPG would.📦 Clean Builds: Decoding happens in the Editor and the result is baked into your project. Your build ships a normal texture with no native libraries and no runtime code, so it works everywhere Unity does, WebGL, mobile, desktop and consoles included.⚙️ WebP Importer handles:Lossy WebP (VP8).Lossless WebP (VP8L).Alpha and transparency (lossless RGBA, and lossy with an alpha channel).sRGB / linear, mip maps, wrap & filter mode, aniso level and max size.Read/Write toggle.Optional compression (BC7/DXT, ETC2, ASTC) per build target.Optional Sprite generation, with pixels per unit and pivot.🎨 Any Pipeline: The output is a plain Texture2D, so it works the same in Built-in, URP and HDRP.⏰ Time-Saving: Stop converting images one by one. Drop them in and keep working.🍎 macOS note: The bundled macOS libraries are not notarized. If Gatekeeper blocks them the first time, one command clears it (covered in the docs).📞 SupportFor assistance, whether you have an inquiry, encounter an issue, or wish to propose a new feature, please feel free to reach out using the following contact options:Email: assetstore@hytekgames.netDiscord Username: iamtekDiscord Server: Join HereFor expedited assistance, I recommend joining my Discord server, where you can typically receive support within an hour (unless I'm asleep). I look forward to helping you!🌟 Feedback Welcome!Your positive reviews mean a lot! If the asset has been beneficial, I'd be grateful for your positive feedback. If you've encountered any challenges, please reach out to me, and I'll do my best to address and resolve them to your satisfaction.Happy importing! 🖼️✨WARNING!Static images only, no animation.For animations you can use our asset AnimatedImages.• Imports .webp files through a custom ScriptedImporter. The file becomes a standard Texture2D, usable on materials, UI RawImage, Sprite fields and any Texture slot.• Decoding runs in the Editor using libwebp. The result is baked into the project, so builds contain a normal texture with no native libraries and no runtime code.• Formats: lossy (VP8), lossless (VP8L), and alpha (lossless RGBA and lossy with an alpha channel).• Import settings: sRGB / linear, mip maps, wrap mode, filter mode, aniso level, max size, alpha is transparency, Read/Write, compression (BC7/DXT, ETC2, ASTC per build target), and optional Sprite generation.• Editor binaries: Windows 64-bit, macOS (Apple Silicon and Intel), Linux 64-bit. Builds target every Unity platform.• Works with Built-in, URP and HDRP. The output is a plain Texture2D.• Editor-only assembly; nothing ships in your player build.• Source code included. Uses libwebp under the BSD 3-Clause license (see Third-Party Notices.txt).• Unity 6000.0 or newer.Note: the bundled macOS libraries are not notarized. If Gatekeeper blocksthem the first time, clear the quarantine flag once (covered in the docs).I have used AI for autocompletion in my IDE & to help improve my original visual assets on the assetstore page.




