BTGraph Complete AI Bundle – Behavior Trees, Utility AI & Perception
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Complete AI toolkit for Unity featuring Behavior Trees, Utility AI, perception systems, and modular tools for advanced NPC decision-making.BTGraph AI Framework is a powerful modular AI toolkit for Unity designed to help developers create intelligent NPC behavior and complex decision-making systems.The framework combines Behavior Trees, Utility AI, perception systems, and reusable AI utilities into a flexible architecture that can scale from simple NPC logic to advanced AI-driven gameplay systems.Built on top of BTGraph Pro, the framework provides professional AI development tools including debugging support, modular node packs, and seamless Blackboard integration.With this bundle, developers can quickly build AI agents capable of sensing the environment, evaluating options, and making dynamic decisions using Behavior Trees and Utility-based scoring systems.The system is designed to be modular, extensible, and production-ready, making it suitable for indie developers, prototypes, and full-scale commercial games.Included SystemsBTGraph ProA professional Behavior Tree framework for Unity featuring a visual editor, modular node architecture, and powerful debugging tools for building complex NPC AI.AI Utilities PackA collection of reusable AI utility nodes and scoring systems designed to support advanced decision-making and behavior evaluation.Perception & Awareness PackA modular AI perception system allowing NPCs to detect targets, react to stimuli, track last known positions, and maintain awareness states over time.Key FeaturesVisual Behavior Tree editorModular AI framework architectureUtility AI decision scoringPerception and awareness systemsBlackboard-based data sharingDebugging tools for behavior executionModular node packs designed for extensibilitySuitable for NPC AI, enemies, companions, and agentsIdeal ForGame developers building NPC AI systemsProjects requiring Behavior Trees and Utility AIDevelopers looking for a modular AI framework for UnityStrategy games, RPGs, shooters, and simulation gamesDesigned for ExtensibilityBTGraph AI Framework is designed as a growing ecosystem of AI tools. Additional packs such as combat behaviors, navigation utilities, and specialized AI systems can be integrated seamlessly into the framework.Engine CompatibilityUnity 2021.3 LTS or newerCompatible with Built-in Render Pipeline and URPEditor tools built using Unity GraphView / UI ToolkitIncluded SystemsBTGraph Pro Behavior Tree frameworkAI Utilities Pack for utility scoring and decision evaluationPerception & Awareness Pack for sensing, memory, and awareness trackingCore ArchitectureModular Behavior Tree runtimeBlackboard-based data sharingStrongly-typed key systemEditor/runtime assembly separationDesigned for extensibility and custom node creationBehavior Tree FeaturesComposite nodes (Sequence, Selector, Fallback)Decorators and condition nodesLeaf action nodesParameterized node configurationReusable subtreesRuntime-safe execution modelAI UtilitiesUtility scoring nodesDecision evaluation helpersCurve-based scoring supportBlackboard integration for dynamic AI statePerception SystemTarget detection nodesStimulus-based awareness trackingLast-known-position memoryAwareness decay over timeBlackboard exposure for Behavior Tree integrationDebugging & Development ToolsRuntime Behavior Tree debugger (BTGraph Pro)Execution tracking and visualizationBlackboard inspectionEditor validation toolsExtensibilityFully modular node architectureSupports custom nodes and decoratorsDesigned for integration with other gameplay systemsAI-assisted drafting was used only for early documentation text. The final submitted documentation was manually rewritten and technically verified by the publisher. All runtime/editor code, nodes, sample scenes, prefabs, and package structure were authored, reviewed, and tested by the publisher. No AI-generated art, audio, models, or marketing media are included in this package.




