Game-ready and fully functioning Grenade System with 5 ready-to-use Grenades complete with LOD uv mapped meshes, Particle, Physics, and Audio effects.
Get your shooter project up and running quickly!A fully functioning Game-Ready pack of grenades you can drop into your first or third person shooter project and get up and running quickly!Simple, Easy to use grenade system with 5 ready-made grenades: - Hi-Ex (High explosive Grenade) Creates a large damaging blast with phisics that can move objects with Rigidbodies assigned. - Smoke Grenade Creates a large, long-duration, obscuring smoke effect - Flashbang A 'Stun' grenade that makes the player screen flash white and display an after-image in greater degrees the closer the player is to it - Incendiary Grenade An area-effect grenade that spawns a field of damaging fire which applies a set amount of damage per 'tick' over time - Fragmentation Grenade Creates a smaller explosion than the Hi-Ex,but also sends out a scattering of sharpnel in random directions to cause damage. Where this shrapnel impacts, it creates a sparking effectThis pack has been designed with inheritance in mind, which means you can use the system to quickly create and configure your own custom grenades!Textures:5 Grenade mesh textures each at 3k10 Misc testures for Particle effects each at 2k max resolution5 Grenade icons at 1k each1 Barrel texture at 3k1 Blueprint texture for testing environment at 500pxEach Grenade comes with a Thown and Pickup prefab, each with two LOD meshesHi-ex Thrown:LOD0: 1,912 trisLOD1: 558 trisHi-ex Pickup:LOD0: 2,786 trisLOD1: 664 trisFrag Thrown:LOD0: 2,112 trisLOD1: 838 trisFrag Pickup:LOD0: 2,986 trisLOD1: 1,544 trisSmoke Thrown:LOD0: 1,628 trisLOD1: 458 trisSmoke Pickup:LOD0: 2,502 trisLOD1: 1,164 trisIncendiary Thrown:LOD0: 1,872 trisLOD1: 758 trisIncendiary Pickup:LOD0: 2,746 trisLOD1: 1,464 trisFlashbang Thrown:LOD0: 3,296 trisLOD1: 2,542 trisFlashbang Pickup:LOD0: 4,152 trisLOD1: 3,248 trisTesting Barrel:LOD0: 7,130 trisLOD1: 182 trisPrefabs:Each Grenade type has one Thrown prefab and one Pickup Prefab.Each Grenade type has an explosion effect prefab uniqueto each grenade.The Fragmentation Grenade also has a sparks effect prefab for shrapnel impacts.UV Mapping:Each Grenade mesh us fully UV mappedMaterials:Each Grenade prefab - including thrown and pickup - has a Material for texture. (5 Materials)Each Explosion effect prefab utilises materials for rendering (8 Materials total, with duplicates packaged into each grenade file heirarchy)There are two Physics materials - one for the physics of the thrown grenades, one for the testing barrels.




