VFX Graph Blood Decal System at a MASSIVE ScaleThe URP is required for URP Decal Output, but you can convert it to HDRP decal outputPopulate your scene with hundrets of thousands of decals using our BloodOcean systemPowered by VFX Graph decals, hash grid and pooling to eliminate overdraw and maintain peak performanceDISCORDDOCUMENTATION⚠️ SCENES FROM SPACE WHIP ARE NOT INCLUDED ⚠️FEATURESOptimized decal spawning at a MASSIVE scaleVFX Graph decals for optimized batchingSpawn decals from particle colissionSpawn decals on collider collisionSpawn particles from decalsHash Grid system to avoid decal overdrawsREQUIREMENTSUnity 6000.3+VFX Graph 17.0+Shader Graph 17.0+Universal Render Pipeline 17.0+


