Unity Editor asset for capturing, filtering, and copying log output into cleaner, more focused, and often shorter AI-ready debugging context with stack trace cleanup and token/character estimates.Logs for AI is a Unity Editor asset that helps developers capture, review, filter, and copy Unity log output in a cleaner, more focused, and often shorter format for AI-assisted debugging.If you use AI tools to help debug Unity projects, you already know the problem: raw log output is often noisy, stack traces are too long, and copying the wrong information wastes time and tokens. Logs for AI is built to solve exactly that.4AI HOME | WEBSITE | DOC | SUPPORTWhy developers use Logs for AIThis asset adds a dedicated Logs for AI window to the Unity Editor (it can also be docked as a tab in your editor layout), where you can capture logs, review them more comfortably, filter out noise, and copy only the information that matters.The result is debugging context that is easier to use with AI assistants, bug reports, support requests, and technical discussions.Instead of pasting large blocks of messy log output, you can prepare cleaner context with selected messages, less noisy stack trace output, and only the amount of detail you actually want to share. That means clearer prompts, less wasted context, and faster AI-assisted troubleshooting.What this Unity debugging asset helps you docapture Unity logs in a dedicated editor windowfilter logs by severity, including Info, Warning, Error, Assert, and Exceptionsearch and narrow down visible logs quicklyselect only the log entries you want to sharecopy selected logs or all visible logs in an AI-friendly formatclean up stack trace output and choose how many lines to show or copyreview compact previews and inspect fuller log details when neededuse token and character estimates to better judge copy size before sending text to AI toolsprepare cleaner prompts for AI tools and clearer reports for peopleBuilt for AI-assisted Unity debuggingAI tools work better when the input is focused. Raw Unity log output often includes too much noise, repeated lines, and more stack trace detail than necessary.Logs for AI helps you prepare cleaner debugging context that is easier for AI to understand and easier for you to review before sending.This can help you reduce token usage, improve prompt quality, get more relevant answers faster, avoid irrelevant log spam, and communicate technical issues more clearly.Useful for real Unity workflowsLogs for AI is especially useful for debugging runtime exceptions, investigating warnings and errors, preparing reproducible bug reports, writing cleaner support messages, and speeding up AI-assisted debugging in Unity projects.It is useful for solo developers, indie studios, tools programmers, technical artists, and larger teams who want a better way to work with Unity log output.Customizable UI for better readabilityThe Logs for AI window is designed to be practical during long debugging sessions, not just functional. You can adjust the presentation of the selected log details to make the content easier to read and easier to scan.UI customization includes Base font size, Stack font scale, Panel font scale, the Links in selection option, and an expandable details view for reviewing fuller log information when needed.This gives you more control over readability when working with dense stack traces, different screen sizes, or personal accessibility preferences.Easy to access inside the Unity EditorYou can open Logs for AI from Window/4AI/Logs for AI or Tools/4AI/Logs for AI, so it fits naturally into standard Unity Editor workflows.When the Logs for AI window is focused, you can also use Ctrl+C / Cmd+C to copy selected logs in AI-friendly format, which makes it faster to prepare debugging context without leaving the keyboard.A focused Unity productivity assetLogs for AI is a focused Unity debugging and productivity asset for developers who want cleaner logs, better prompts, clearer bug reports, and faster troubleshooting.4AI HOME | WEBSITE | DOC | SUPPORTLogs for AI is an Editor-only Unity asset for capturing, filtering, reviewing, and copying Unity log output in an AI-friendly format.Core functionalityDedicated Logs for AI editor windowCaptures Unity log messages directly in the Unity EditorSupports Info, Warning, Error, Assert, and Exception log typesText filtering and severity filteringMulti-selection of captured log entriesCopy selected logs or all visible logs in AI-friendly formatToken and character estimates for copied output4AI HOME | WEBSITE | DOC | SUPPORTCapture behaviorStarts capturing logs after the asset's editor and runtime listeners are initializedDoes not import older Unity Console entries that were created before initializationBy default, the captured log list is cleared when entering Play Mode via the Clear on Play optionStack trace handlingCleans up captured stack trace output by removing some unwanted linesLets you choose how many stack trace lines are shown or copiedSupports global and per-entry stack line limitsCollapsed preview and expanded details viewCan open source locations from supported stack trace linesEditor accessAvailable from Window/4AI/Logs for AIAvailable from Tools/4AI/Logs for AIKeyboard shortcutSupports Ctrl+C / Cmd+C for copying selected logs in AI-friendly format when the Logs for AI window is focusedUI and workflowImplemented as a Unity EditorWindowCan be used as a separate window or docked as an editor tabReadability controls for:Base font sizeStack font scalePanel font scaleLinks in selectionIncludes selection tools, filtering tools, and copy actions inside the editor windowWindow UI overviewThe top toolbar gives quick access to the main actions: Copy Selected (AI format), Copy All (AI format), Select All, Clear Selection, and Clear Captured Logs.The filter area lets you narrow down the visible logs by severity using Info, Warning, Error, Assert, and Exception toggles.A text filter field helps you search visible logs, with a case-sensitive toggle and a clear button for faster refinement.Show lines and Default stack lines dropdowns let you control how much stack trace information is previewed and copied.The Clear on Play toggle lets you decide whether the captured log list should be cleared automatically when entering Play Mode.Each log row includes a selection checkbox, and rows with previewed stack content can be expanded or collapsed for easier review.The details panel can be expanded to inspect the currently selected log in more detail and includes controls for Base font size, Stack font scale, Panel font scale, and Links in selection.Demo sceneA simple demo scene is included at Assets/Plugins/4AI/LogsForAI/Demo/LogsForAI_Demo.unity.To test the asset, open the Logs for AI window, open the demo scene, enter Play Mode, and use the demo buttons to generate representative Unity log entries. The demo can produce regular info logs, warnings, errors, assertions, exceptions, formatted logs, burst logs, caught exceptions, delayed logs, and intentionally thrown exceptions.The demo uses LogsForAIDemoLogGenerator.cs, located in the same Demo folder. The script exposes public methods that can be connected to Unity UI buttons, and the demo scene can also populate configured left and right button containers at runtime.IntegrationEditor-only workflowNo scene setup requiredNo GameObjects or prefabs requiredNo runtime gameplay integration requiredfolder, so it is not intended for player runtime useLocated in anEditorInstallation and removalImported into the Unity project under Assets/Plugins/4AI/LogsForAIMain editor files are installed in Assets/Plugins/4AI/LogsForAI/EditorTo remove the asset, delete the LogsForAI folder from Assets/Plugins/4AI/After deletion, let Unity reimport and refresh the projectDependenciesNo external server requiredNo external AI service requiredNo additional package required for core functionalityIncluded contentEditor scripts for the Logs for AI windowEditor test code for validation4AI HOME | WEBSITE | DOC | SUPPORTAI coding assistance was used during development and documentation creation to speed up implementation and writing. The resulting code and text were reviewed and refined through manual editing and verification. The package itself does not require AI/ML services to function.


